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-rw-r--r--npc/items/books.txt32
1 files changed, 32 insertions, 0 deletions
diff --git a/npc/items/books.txt b/npc/items/books.txt
index 730e1efca..2b990bfe2 100644
--- a/npc/items/books.txt
+++ b/npc/items/books.txt
@@ -90,3 +90,35 @@ OnInit:
end;
}
+
+
+000-0,0,0,0 script #Book-Petcaring NPC_HIDDEN,{
+ function read_book {
+ narrator 1,
+ l("So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know."),
+ l("Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever."),
+ l("Pious must keep a strict diet composed of Piberries."),
+ l("However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease."),
+ l("To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying."),
+ l("Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!"),
+ l("When you intimacy is high, it'll increase your stats and who knows, might even help you in combat!"),
+ l("...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."),
+ l("-- Animals Protection Agency of Aemil");
+ }
+OnShelfUse:
+ @book_name$ = .bookname$;
+ if (openbookshelf ())
+ read_book;
+ close;
+OnUse:
+ @book_name$ = .bookname$;
+ if (openbook ())
+ read_book;
+ close;
+OnInit:
+ .bookname$ = "Fluffy Animals who Love Their Owners";
+ .sex = G_OTHER;
+ .distance = 1;
+ end;
+}
+