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-rw-r--r--npc/024-16/king.txt61
1 files changed, 56 insertions, 5 deletions
diff --git a/npc/024-16/king.txt b/npc/024-16/king.txt
index c3185a491..5539a1006 100644
--- a/npc/024-16/king.txt
+++ b/npc/024-16/king.txt
@@ -13,6 +13,8 @@
slide 30, 52;
end;
}
+ if (.@q == 16)
+ goto L_Report;
if (.@q == 15)
goto L_Campaign;
if (.@q >= 13)
@@ -95,13 +97,62 @@ L_Campaign:
// We probably should apply you a penalty should you flee... no?
setq3 FrostiaQuest_Homunculus, 0;
- // Debug functionality
- if (is_staff()) {
- mesc l("This quest wasn't released yet, continue anyway?"),1;
- if (askyesno() == ASK_YES)
- cwarp "023-3", 63, 219;
+ // Long intro until you defeat the Yeti.
+ if (!.@q) {
+ mesn;
+ mesq l("Listen. North of here, is the ruins of an old village. Said village is cursed, and nobody here wants to go there.");
+ next;
+ mesn;
+ mesq l("But if you're looking to go to the World Edge, the place where THE WORLD WILL DIE, I guess you are immune to rumors.");
+ next;
+ mesn;
+ mesq l("I would bring @@, just in case. Anyway, the place where you're going to is the village where @@ was born.", getitemlink(Coffee), b(l("the Monster King")));
+ next;
+ mesn;
+ mesq l("I've sent a scout ahead of you, and he reported traps in the caves you'll be going to use.");
+ next;
+ mesn;
+ mesq l("As you can guess, such village was abandoned. However, people allegate to have seen people walking there, like shadows of zombies.");
+ next;
+ mesn;
+ mesq l("As a King, I cannot simply ignore it. Of course, I really doubt it is zombies, but nobody wants to go. That's why I'm resorting to an adventurer like you.");
+ next;
}
+ // This is a do{} loop
+ do {
+ mesn;
+ mesq l("So, will you go?")
+ mesc l("WARNING: Difficult quest, bringing plenty of healing items strongly advised!"), 1;
+ select
+ l("Not right now."),
+ l("Why not Andrei Sakar?"),
+ l("What will be my reward?"),
+ l("Yes, I'll go.");
+ mes "";
+
+ switch (@menu) {
+ case 1:
+ close;
+ case 2:
+ mesn;
+ mesq l("I tried. He asked for too much money.");
+ next;
+ break;
+ case 3:
+ mesn;
+ mesq l("Whatever you find there is yours to keep.");
+ next;
+ mesn;
+ mesq l("I'll also try to bring you to the world's edge, as you've asked.");
+ next;
+ break;
+ case 4:
+ cwarp "023-3", 63, 219; break;
+ }
+ } while (true);
+ end; // fallback
+L_Report:
// Endtrail
mes "";
mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1;