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-rw-r--r--npc/012-1/jack.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/012-1/jack.txt b/npc/012-1/jack.txt
index c66a1a820..55eef5d2d 100644
--- a/npc/012-1/jack.txt
+++ b/npc/012-1/jack.txt
@@ -7,8 +7,8 @@
// Jack is Hurnscald Lumberjack
012-1,69,93,0 script Jack NPC_LUMBERJACK,{
- .@q1=getq(HurscaldQuest_ForestBow);
- //.@q2=getq(HurscaldQuest_WoodShield);
+ .@q1=getq(HurnscaldQuest_ForestBow);
+ //.@q2=getq(HurnscaldQuest_WoodShield);
mesn "Jack, the Lumberjack";
mesq l("Hello there! I'm Jack, the Lumberjack, and enemy of all trees. If you need some firewood, just let me know.");
@@ -61,7 +61,7 @@ L_Polish:
close;
L_ForestBow:
- .@k=getq2(HurscaldQuest_ForestBow);
+ .@k=getq2(HurnscaldQuest_ForestBow);
switch (.@k) {
case 0:
@@ -78,7 +78,7 @@ L_ForestBow:
}
mesn strcharinfo(0);
mesq l("I'm railroaded here, I cannot say no. I'll bring you some @@. Break them until one of them fit.", getitemlink(RawLog));
- setq2 HurscaldQuest_ForestBow, 1;
+ setq2 HurnscaldQuest_ForestBow, 1;
close;
break;
case 99:
@@ -91,7 +91,7 @@ L_ForestBow:
goto L_Close;
L_Loop:
- .@k=getq2(HurscaldQuest_ForestBow);
+ .@k=getq2(HurnscaldQuest_ForestBow);
mesn;
mesq l("Bring me your wood, and I'll show you which one is sturdy, yet flexible enough to make a good Forest Bow.");
mes "";
@@ -109,7 +109,7 @@ L_Loop:
if (.@success <= 1) {
mesc l("The wood bends a little, but doesn't breaks.");
getexp 295, 100; // 10% of max exp
- setq2 HurscaldQuest_ForestBow, 99;
+ setq2 HurnscaldQuest_ForestBow, 99;
next;
mesn;
mesq lg("That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!");
@@ -118,7 +118,7 @@ L_Loop:
mesc l("However, the log breaks with a loud crack.");
Zeny=Zeny+10;
getexp 5, 1;
- setq2 HurscaldQuest_ForestBow, .@k+1;
+ setq2 HurnscaldQuest_ForestBow, .@k+1;
next;
mesn;
mesq lg("Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on.");