diff options
Diffstat (limited to 'npc/00000SAVE/lockpicking.txt')
-rw-r--r-- | npc/00000SAVE/lockpicking.txt | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/npc/00000SAVE/lockpicking.txt b/npc/00000SAVE/lockpicking.txt new file mode 100644 index 000000000..da2da5dd6 --- /dev/null +++ b/npc/00000SAVE/lockpicking.txt @@ -0,0 +1,87 @@ + +function script LockPicking { + @lock_picking_success = 0; + setarray @pins, rand(1,3), rand(1,3), rand(1,3); + goto L_StartLockPicking; + +L_NeedLockPickSet: + menu + "Unfortunately, I don't have these tools... Let's look around.", L_Return; + +L_StartLockPicking: + mes "You inspect the lock and notice it isn't sophisticated."; + mes "With regular stuff, you should be able to lock pick it."; + next; + if (countitem ("LockPicks") < 1) + goto L_NeedLockPickSet; + menu + "I can try with these lock picks I just found.", L_Next, + "Maybe later.", L_Return; + +L_Next: + delitem "LockPicks", 1; + mes "You insert the hook pick inside the lock, and, without applying any tension, you discover there are only 3 pins to set."; + next; + mes "You will need to set the 3 pins to align them and turn the lock's cylinder."; + mes "A wrong move will make you start over. Remember how you had set the pins!"; + next; + @pin = 0; + goto L_HandlePin; + +L_NextPinOrEnd: + if (@pin >= 2) + goto L_OpenDoor; + @pin = @pin + 1; + mes "Click! This pin is set!"; + next; + goto L_HandlePin; + +L_HandlePin: + if (@pin == 0) + mes "What to do with the first pin?"; + if (@pin == 1) + mes "What to do with the second pin?"; + if (@pin == 2) + mes "What to do with the last pin?"; + menu + "Apply a soft pressure.", L_PinSoft, + "Apply a normal pressure.", L_PinNormal, + "Apply a strong pressure.", L_PinHard, + "Give up. I'm in a rush!", L_GiveUp; + +L_GiveUp: + @lock_picking_success = 0; + @pin = 0; + cleararray @pins, 0, 3; + @pin_pressure = 0; + return; + +L_PinSoft: + @pin_pressure = 1; + goto L_TestPin; + +L_PinNormal: + @pin_pressure = 2; + goto L_TestPin; + +L_PinHard: + @pin_pressure = 3; + goto L_TestPin; + +L_TestPin: + if (@pin_pressure == @pins[@pin]) + goto L_NextPinOrEnd; + mes "Nope, that did not work. And the pins are unset now..."; + next; + @pin = 0; + goto L_HandlePin; + +L_Return: + return; + +L_OpenDoor: + @lock_picking_success = 1; + mes "The two sets of pins separate. You can now turn the cylinder to open the door!"; + return; + +} |