diff options
Diffstat (limited to 'npc/000-0')
-rw-r--r-- | npc/000-0/sailors.txt | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index cceffbc6b..18df7e94a 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -25,6 +25,7 @@ OnTouch: if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang; showavatar 3; + if ($FIRESOFSTEAM) goto L_FiresOfSteam; mesn "Narrator"; mesc l("You open your eyes. The salt water is not helping your vision."); @@ -105,6 +106,144 @@ OnTouch: closedialog; close; +L_FiresOfSteam: + dispbottom l("Welcome to Moubootaur Legends: ##1Fires of Steam##0"); + warp "000-0-1", 26, 28; + sleep2(25); + atcommand("@refresh"); + asklanguage(LANG_ON_SEA); + clear; + mesn "Narrator"; + mesc l("You wake up in the middle of the night. How did you got here? WERE YOU KIDNAPPED?"); + next; + mesn "Narrator"; + mesc l("Memory slowly returns to you as you start growing aware of your surroundings. That's right, you are on a ship."); + next; + mesn "Narrator"; + mesc l("Andrei Sakar, the legendary Hurnscald Hero, as well as a group of alliance members which include yourself, are heading to the continent of Kolev, where is said to be a legendary town which helped the humans from the second era to survive."); + next; + mesn "Narrator"; + mesc l("They were sending food and supplies to the Alliance, but in the past months, there was a deadly silence. Not a single sign of life came from there."); + next; + mesn "Narrator"; + mesc l("Hoping for the best, but prepared for the worst, you set off to the legendary continent of Kolev; Your destination: Artis."); + next; + clear; + mesc l("Moubootaur Legends presents..."), 3; + mes ""; + mesc b(l(" Fires of Steam ")), 1; + mesc l("- The Death of Andrei Sakar -"), 1; + mes ""; + mesc l("An event to prepare for the Steam Release"), 2; + mes ""; + next; + mes ""; + mes ""; + mesn strcharinfo(0); + mesq l("We'll be arriving at Artis by the dawn, where Elora will be waiting for us. I can only hope, that the denizens are okay..."); + next; + closeclientdialog; + freeloop(true); + while (BaseLevel < 80) + getexp NextBaseExp, 100; + freeloop(false); + setq ShipQuests_Arpan, 5; + setq General_Narrator, 21; + .@acc=any(Mustache, Beard, HeartGlasses, Sunglasses, EyePatch, Shemagh, Monocle, Googles, BurglarMask, BanditMask, Shemagh); + .@ac2=any(OldTowel, SantaGlobe, RedStocking, LeatherBall, Doll, ZarkorScroll, ThetaBook, AshUrn, RubberDucky, DragonStar, BronzeQuiver, AstralCube, PlushMouboo, PlushMouboo, GraduationAlbum); + .@hat=any(TopHat, CaptainHat, SmileyCap, BowlerHat, DesertHat, PirateBandana, KnitHat, RightEyePatch, AntlersHat, BunnyEars, AxeHat, PaperBag, ShroomHat, AFKCap, BrimmedFeatherHat, CatEars, Earmuffs, CorsairHat, SailorHat, ChefHat, SkullMask, LeprechaunHat, PrsmHelmet, ImperialCrown, ClericCap); + .@ha2=any(DarkKnightHelmet, VikingHelmet, TerraniteMask, CenturionHelmet, ChemistHelmet, BullHelmet, DarkHelm, SamuraiHelmet, SamuraiHelmet); + .@che=any(RedknightArmor, AssassinChest, SaviorArmor, TerraniteArmor, GraduationRobe, GoldenWarlordPlate, RedknightArmor); + .@pan=any(JeansChaps, LeatherTrousers, AssassinPants, TerranitePants, WarlordPants, BromenalPants, ChainmailSkirt, AssassinPants, ChainmailSkirt, AssassinPants); + .@sho=any(DeepBlackBoots, HeliosBoots, WizardMoccasins, WarlordBoots, TerraniteBoots, AssassinBoots, WitchBoots, RedStockings, DeepBlackBoots, DeepBlackBoots); + .@nec=any(BarbarianAmulet, GoldenFourLeafAmulet, PlatinumFourLeafAmulet, BarbarianMasterAmulet, MoubooPendant, LifestonePendant, AlvasusPendant, ToothNecklace); + .@rin=any(GoldenPearlRing, GoldenBlackPearlRing); + .@glo=any(GoldenArmbands, WarlordGloves, AssassinGloves, TerraniteGloves, ManaGloves, SarabArmlet, LeatherGloves, MinerGloves); + .@shi=any(EnchantedHerbBag, RentCart, Barrel, MasterBola, PiouBola, AncientShield, BlueKnightShield, SteelShield, DragonShield, SnakeBola); + .@wpn=any(Setzer, Kitana, Lightsaber, BoneKnife, AncientSword, LongSword, RockKnife, DivineSword, CentaurSpear, Zambacutou, CursedScythe, Halberd, PynRifle, PynGatling, PynShotgun, PynRevolver, Dustynator, ChampionshipBow, BansheeBow, LeaderWand, ImmortalSword, LegendaryWand, ChampionshipBow, BansheeBow, LeaderWand, LegendaryWand); + .@bon=any(Pickaxe, Kanabo, ElficBow, Judgement, ThunderStaff, ReinbooWand, DarkPulsar, Skypiercer, IceGladius, RealBronzeGladius, PurpleBola, KidBola, SilkGloves, ClawPendant, Boots, LuffyxSummerShorts, UglyChristmasSweater, MinerTankTop, ContributorSweater, LinarianSoul, TuxSoul, DeliciousCookie, DarkEggshellHat, Wreath); + .@pet=any(PiouEgg, BhopEgg, MaggotCocoon, DoggyDog, CattyCat, BlackyCat, Ratte, ForestShroomEgg, FluffyEgg, DuckEgg, BatEgg, MoggunEgg, PinkieCrystal, DragonHorn, TamedSnakeEgg); + getitem .@acc, 1; + getitem .@ac2, 1; + getitem .@hat, 1; + getitem .@ha2, 1; + getitem .@che, 1; + getitem .@pan, 1; + getitem .@nec, 1; + getitem .@rin, 1; + getitem .@glo, 1; + getitem .@shi, 1; + getitem .@wpn, 1; + getitem .@bon, 1; + getitem .@pet, 1; + equip(.@acc); + equip(.@ac2); + equip(.@hat); + equip(.@ha2); + equip(.@che); + equip(.@pan); + equip(.@nec); + equip(.@rin); + equip(.@glo); + equip(.@shi); + equip(.@wpn); + Zeny+=rand2(40000); + #TUTORIAL_DONE=true; + #REG_DATE=gettimetick(2); + TUTORIAL=true; + MAGIC_LVL=7; + adddefaultskills; + sk_lvup(AL_DP); + sk_lvup(AL_DP); + sk_lvup(AL_DP); + sk_lvup(AL_DP); + sk_lvup(AL_DP); + sk_lvup(AL_DP); + sk_lvup(AL_DP); + sk_lvup(TMW2_TRANSMIGRATION); + sk_lvup(AM_REST); + sk_lvup(AM_RESSURECTHOMUN); + sk_lvup(AM_CALLHOMUN); + sk_lvup(TMW2_CRAFT); + sk_lvup(TMW2_CRAFT); + sk_lvup(TMW2_CRAFT); + sk_lvup(TMW2_CRAFT); + sk_lvup(TMW2_CRAFT); + sk_lvup(TMW2_MANABOMB); + sk_lvup(ASC_METEORASSAULT); + sk_lvup(TMW2_NAPALMBEAT); + sk_lvup(AC_SHOWER); + sk_lvup(any(ALL_INCCARRY, TF_STEAL, MC_VENDING, MC_DISCOUNT, MC_OVERCHARGE)); + sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION)); + sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION)); + sk_lvup(any(TMW2_KALMURK, TMW2_DRAGOKIN, TMW2_LIMERIZER, TMW2_HALHISS)); + sk_lvup(any(TMW2_KALWURF, TMW2_FAIRYKINGDOM, TMW2_FROZENHEART, TMW2_STONEHEART)); + sk_lvup(any(TMW2_KALBOO, TMW2_KALSPIKE, TMW2_CUTEHEART, TMW2_PLANTKINGDOM, TMW2_FAIRYEMPIRE)); + sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE)); + sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE)); + sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW)); + sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW)); + sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW)); + sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNING, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, MC_MAMMONITE, SN_SHARPSHOOTING)); + sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNING, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, MC_MAMMONITE, SN_SHARPSHOOTING)); + sk_lvup(any(TMW2_NILFHEIM, TMW2_JUDGMENT, TMW2_TEMPEST, TMW2_GAIABREAK, TMW2_ARMAGEDDON, TMW2_ALLINONE, ASC_METEORASSAULT, AC_SHOWER, SN_WINDWALK)); + sk_lvup(any(TMW2_GDP_MAXPOWER, TMW2_GDP_SPREGEN)); + getitem GuildCoin, rand2(500); + getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4; + getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4; + getitembound any(SacredBullet, EvilBullet), 400, 4; + getitembound any(ThornArrow, PoisonArrow, CursedArrow), 400, 4; + getitembound DeathPenalty, rand2(18), 4; + getitembound ScentGrenade, rand2(4), 4; + getitembound InsuranceContract, 1, 4; + getitembound Wurtzite, 6, 4; + percentheal 100,100; + LOCATION$ = "Tulim"; + TUT_VAR=gettimetick(2); + savepoint "029-0", 202, 85; + warp "029-0", 202, 85; + close; + OnInit: .sex = G_MALE; end; |