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-rw-r--r--maps/re/032-1.mcachebin1961 -> 2009 bytes
-rw-r--r--npc/032-1/_import.txt1
-rw-r--r--npc/functions/mkbot.txt4
3 files changed, 3 insertions, 2 deletions
diff --git a/maps/re/032-1.mcache b/maps/re/032-1.mcache
index 7b1913146..104618c17 100644
--- a/maps/re/032-1.mcache
+++ b/maps/re/032-1.mcache
Binary files differ
diff --git a/npc/032-1/_import.txt b/npc/032-1/_import.txt
index 15ace9e1b..8f31af36b 100644
--- a/npc/032-1/_import.txt
+++ b/npc/032-1/_import.txt
@@ -1,2 +1,3 @@
// Map 032-1: Past Tulimshar
// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/032-1/_warps.txt",
diff --git a/npc/functions/mkbot.txt b/npc/functions/mkbot.txt
index 2a585b6aa..415334875 100644
--- a/npc/functions/mkbot.txt
+++ b/npc/functions/mkbot.txt
@@ -165,8 +165,8 @@ OnTimer90000:
if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 900) && .users >= 3 && rand2(0,100) < 70 &&
is_between(1, 4, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){
// Delta handles the compulsory wait time between waves.
- // 6 hours normally, 24 hours if the army is in disarray.
- .@delta=6;
+ // 7 hours normally, 24 hours if the army is in disarray.
+ .@delta=7;
$@SIEGE_ABORTED = false;
if ($GAME_STORYLINE >= 3)
.@delta=24;