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-rw-r--r--npc/functions/random-talk.txt13
1 files changed, 6 insertions, 7 deletions
diff --git a/npc/functions/random-talk.txt b/npc/functions/random-talk.txt
index f6345a406..4040b0fae 100644
--- a/npc/functions/random-talk.txt
+++ b/npc/functions/random-talk.txt
@@ -57,7 +57,7 @@ function script moubootalk {
function script sailortalk {
- .@rand = rand2(8);
+ .@rand = rand2(9);
if (.@rand == 0) goodbye;
if (.@rand == 1) npctalkonce(l("Arr, I'm bored!"));
if (.@rand == 2) npctalkonce(l("Hey! Good to hear from you!"));
@@ -77,6 +77,7 @@ function script sailortalk {
if (.@rand == 5) npctalkonce(l("A-hoy matey!"));
if (.@rand == 6) npctalkonce(l("Arr!"));
if (.@rand == 7) npctalkonce(l("Howdy?"));
+ if (.@rand == 8) npctalkonce(l("Glad the Monster King avoid the seas, arr!"));
// just to be sure
closedialog;
@@ -123,14 +124,9 @@ function script villagertalk {
}
function script legiontalk {
- switch (rand2(15)) {
+ switch (rand2(16)) {
case 0:
npctalkonce(l("Do I look like a tree? I feel like one."));
- //speech(
- // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
- // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
- // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."));
- //close;
break;
case 1:
npctalkonce(l("I'm a little busy right now."));
@@ -177,6 +173,9 @@ function script legiontalk {
case 14:
npctalkonce(l("There is no honor in fighting a weak opponent."));
break;
+ case 15:
+ npctalkonce(l("The Monster King is scary. To be honest, I'm not sure I would be able to do anything if he showed up."));
+ break;
}
return;