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-rw-r--r--npc/003-1/well.txt50
1 files changed, 49 insertions, 1 deletions
diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt
index b7962e0d7..db5fc313e 100644
--- a/npc/003-1/well.txt
+++ b/npc/003-1/well.txt
@@ -5,7 +5,55 @@
003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{
- mes l("This well is too deep and you don't have a bucket.");
+ mes col("This well is too deep and you don't have a bucket.", 9);
+ if (!Zeny)
+ close;
+ mes col("Throw a coin?", 9);
+ if (askyesno() != ASK_YES)
+ close;
+
+ mes "";
+ Zeny=Zeny-1;
+ mes col("You throw a coin on the well.", 9);
+
+ .@n=rand(0, 10000);
+ if (.@n <= 10) {
+ getitem StrangeCoin, 1;
+ mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(StrangeCoin));
+ } else if (.@n <= 50) {
+ getitem CasinoCoin, 1;
+ mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoin));
+ } else if (.@n <= 100) {
+ Zeny=Zeny+2;
+ mes col("Hey wait... You found 2 GP!", 9);
+ } else if (.@n <= 250) {
+ percentheal 100, 100;
+ mes col("Hey wait... You're enveloped by a bright light and fully healed!", 9);
+ } else if (.@n <= 300) {
+ getexp rand(1,BaseLevel), rand(1,BaseLevel);
+ mes col("Hey wait... You're enveloped by a bright light and gain experience!", 9);
+ } else if (.@n > 9900) {
+ mes col("Hey wait... A monster!! Run for your life!!", 9);
+ getmapxy(.@m$, .@x, .@y);
+ .@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1);
+ unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
+ } else if (.@n > 9850) {
+ mes col("Hey wait... A monster!! Run for your life!!", 9);
+ getmapxy(.@m$, .@x, .@y);
+ .@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1);
+ unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
+ } else if (.@n > 9750) {
+ mes col("Hey wait... A monster!! Run for your life!!", 9);
+ getmapxy(.@m$, .@x, .@y);
+ .@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1);
+ unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
+ }
+ } else if (.@n > 9700) {
+ mes col("Hey wait... A monster!! Run for your life!!", 9);
+ getmapxy(.@m$, .@x, .@y);
+ .@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1);
+ unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
+ }
close;
OnInit: