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-rw-r--r--npc/003-3/malindou.txt12
-rw-r--r--npc/019-2/guards.txt4
-rw-r--r--npc/020-1/siege.txt55
-rw-r--r--npc/commands/kami.txt6
-rw-r--r--npc/functions/gmbot.txt6
5 files changed, 19 insertions, 64 deletions
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt
index 0e637368e..687d916ed 100644
--- a/npc/003-3/malindou.txt
+++ b/npc/003-3/malindou.txt
@@ -127,10 +127,10 @@ OnInit:
if ($UPDATE < 1539721040) {
query_sql("CREATE TABLE IF NOT EXISTS `discord` (`account_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',`discord_id` VARCHAR(255) NOT NULL DEFAULT '',`discord_name` VARCHAR(255) NOT NULL DEFAULT '',`verified` ENUM('0', '1') NOT NULL DEFAULT '0') ENGINE=MyISAM");
$UPDATE=1539721040;
- $NIVALIS_LIBDATE=1539721040;
+ //$NIVALIS_LIBDATE=1539721040;
debugmes "";
debugmes "* SQL Upgrade (no effect on new installations)";
- debugmes "* Nivalis Liberation Day event skipped";
+ //debugmes "* Nivalis Liberation Day event skipped";
debugmes "";
}
// Current UPDATE value: Dom Nov 18 17:40:30 -02 2018
@@ -299,6 +299,7 @@ OnInit:
debugmes "";
debugmes "* Main Storyline system updated";
debugmes "";
+ donpcevent "@mkdbg::OnMsg1to2";
}
@@ -319,7 +320,7 @@ OnInit:
htput($@CONTRIBUTORS, "saulc", 12500);
htput($@CONTRIBUTORS, "lawncable", 1800);
htput($@CONTRIBUTORS, "polaczka", 700);
- htput($@CONTRIBUTORS, "crazyfefe", 671);
+ htput($@CONTRIBUTORS, "crazyfefe", 674);
htput($@CONTRIBUTORS, "4144", 550);
htput($@CONTRIBUTORS, "mishana", 500);
htput($@CONTRIBUTORS, "soren", 450);
@@ -329,7 +330,7 @@ OnInit:
htput($@CONTRIBUTORS, "acsvln", 260);
htput($@CONTRIBUTORS, "ayruss", 210);
htput($@CONTRIBUTORS, "dustman", 175);
- htput($@CONTRIBUTORS, "arthur", 110);
+ htput($@CONTRIBUTORS, "arthur", 111);
htput($@CONTRIBUTORS, "ichigoblack",100);
htput($@CONTRIBUTORS, "gnulinux", 90);
htput($@CONTRIBUTORS, "skydragon", 75);
@@ -338,8 +339,9 @@ OnInit:
htput($@CONTRIBUTORS, "msawis", 30);
htput($@CONTRIBUTORS, "xanthem", 28);
htput($@CONTRIBUTORS, "dragonstar", 26);
- htput($@CONTRIBUTORS, "demure", 22);
+ htput($@CONTRIBUTORS, "demure", 24);
htput($@CONTRIBUTORS, "aisen", 8);
+ htput($@CONTRIBUTORS, "maisquestce",5);
htput($@CONTRIBUTORS, "john h", 2);
htput($@CONTRIBUTORS, "krists", 2);
htput($@CONTRIBUTORS, "filhote", 1);
diff --git a/npc/019-2/guards.txt b/npc/019-2/guards.txt
index 1a4675057..2119c12a1 100644
--- a/npc/019-2/guards.txt
+++ b/npc/019-2/guards.txt
@@ -15,8 +15,8 @@
close;
} else if ($NLIB_DAY > 0) {
if (.@q == $NLIB_DAY) goto L_Delay;
- if (BaseLevel < 40) goto L_Noob;
- if (BaseLevel >= 40) goto L_Veteran;
+ if (BaseLevel < 30) goto L_Noob;
+ if (BaseLevel >= 30) goto L_Veteran;
close;
} else if (is_admin()) {
mesc "Initiate Nivalis Liberation Day?", 1;
diff --git a/npc/020-1/siege.txt b/npc/020-1/siege.txt
index d73d62f15..49b7c41af 100644
--- a/npc/020-1/siege.txt
+++ b/npc/020-1/siege.txt
@@ -14,7 +14,7 @@ OnLoop:
@nlib_time+=5; // This is looped every 5 s
// Victory conditions: All monsters dead & number of waves filled. (Or if you reach level 40)
- if (BaseLevel >= 40 || (@nlib_wave >= 10 && mobcount("020-1", "#NLib_Siege::OnPetDeath") <= 0))
+ if (BaseLevel >= 30 || (@nlib_wave >= 10 && mobcount("020-1", "#NLib_Siege::OnPetDeath") <= 0))
goto L_CleanUp;
// New wave condition: Waves pending and A- All Mobs Dead B- 4 minutes spent
@@ -33,55 +33,10 @@ L_NextRound:
.@amount=@nlib_wave+rand(1,2);
freeloop(true);
for (.@i = 0; .@i < .@amount; ++.@i) {
- .@mid=rand(1,22);
- .@monsterId=Piou;
- switch (.@mid) {
- case 1:
- .@monsterId = CaveMaggot ; break;
- case 2:
- .@monsterId = GiantMaggot ; break;
- //.@monsterId = Wolvern ; break;
- case 3:
- .@monsterId = WhiteSlime ; break;
- case 4:
- .@monsterId = MagicGoblin ; break;
- case 5:
- .@monsterId = Bandit ; break;
- case 6:
- .@monsterId = GreenSlime ; break;
- case 7:
- .@monsterId = LavaSlime ; break;
- case 8:
- .@monsterId = CaveSnake ; break;
- case 9:
- .@monsterId = DesertBandit ; break;
- case 10:
- .@monsterId = Sarracenus ; break;
- case 11:
- .@monsterId = AngryRedScorpion ; break;
- case 12:
- .@monsterId = IcedFluffy ; break;
- case 13:
- .@monsterId = Scorpion ; break;
- case 14:
- .@monsterId = RedScorpion ; break;
- case 15:
- .@monsterId = BlackSlime ; break;
- case 16:
- .@monsterId = Piousse ; break;
- case 17:
- .@monsterId = CandiedSlime ; break;
- case 18:
- .@monsterId = BlueSlime ; break;
- case 19:
- .@monsterId = SlimeBlast ; break;
- case 20:
- .@monsterId = BlackSlime ; break;
- case 21:
- .@monsterId = RedSlime ; break;
- default:
- .@monsterId = AngryScorpion ; break;
- }
+ .@monsterId=any(CaveMaggot, WhiteSlime, MagicGoblin, Bandit, GreenSlime,
+ CaveSnake, LavaSlime, DesertBandit, AngryRedScorpion,
+ Scorpion, RedScorpion, BlackSlime, Piousse, CandiedSlime,
+ AzulSlime, BlueSlime, SlimeBlast, RedSlime, AngryScorpion);
areamonster "020-1", 20, 20, 100, 100, strmobinfo(1, .@monsterId), .@monsterId, 1, "#NLib_Siege::OnPetDeath";
}
freeloop(false);
diff --git a/npc/commands/kami.txt b/npc/commands/kami.txt
index a9ff6656d..23120ba5c 100644
--- a/npc/commands/kami.txt
+++ b/npc/commands/kami.txt
@@ -55,7 +55,7 @@ function script kamibroadcast {
- script @mkdbg 32767,{
end;
OnMsg1to2:
- detachrid();
+ sleep(3600000);
// Game Story Change: Idle MK -> Active MK
kamibroadcast("I can't handle it anymore! NO MORE!", "Monster King");
sleep(2500);
@@ -67,9 +67,5 @@ OnMsg1to2:
channelmes("#world", "##1 **GAME STORY CHANGE** - The Monster King minions will now attack cities and lay waste to them.");
channelmes("#world", "##1 Players must defeat the lieutenants and colonels in order to prevent sieges from continuing.");
end;
-
-OnInit:
- bindatcmd "mkdbgjesus", "@mkdbg::OnMsg1to2", 99, 100, 0;
- end;
}
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt
index 1b6516d90..a1526dd87 100644
--- a/npc/functions/gmbot.txt
+++ b/npc/functions/gmbot.txt
@@ -13,8 +13,10 @@
// 0 - The Monster King is inactive (leading sieges to Hurnscald and Nivalis)
// 1 - The Monster King is known by players and is giving them a month break
// 2 - The Monster King is currently sieging towns at random
-// 3 - The Monster King is preparing to perfom the Rite
-// 4 - The Rite is in progress. Players must walk to MK evil lair.
+// 3 - The Monster King is preparing to perfom the Rite and Lightbringer seeks
+// a wielder
+// 4 - The Rite is in progress. Players must walk to MK evil lair and fight.
+// 5 - The Monster King is dead. Or something. Depends on players.
//
// $MK_TEMPVAR meaning depends on GAME STORYLINE
// GS 0