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authorjesusalva <cpntb1@ymail.com>2018-02-26 17:10:59 -0300
committerjesusalva <cpntb1@ymail.com>2018-02-26 17:10:59 -0300
commita45752d9d80e93d28c9a3bc76be90c7e82684842 (patch)
treeea7715f3f0155befd15b98a851dbcb28938d71e9 /npc
parentb33448b1b3861b6792774167b4d704561fd28119 (diff)
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RealLifeā„¢ experience to initial sailors dialog. Evol should do that, too!
Diffstat (limited to 'npc')
-rw-r--r--npc/000-0-0/sailors.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index 118bbba7d..01c66a1bb 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -11,42 +11,52 @@
OnTalk:
setcamnpc;
+ showavatar NPC_ELMO;
mesn "Elmo";
mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from.", "This guy is lucky we found him before a shark did. I have no idea where he comes from.");
next;
+ showavatar NPC_MAGIC_ARPAN;
mesn "Magic Arpan";
mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.");
next;
+ showavatar NPC_ELMO;
mesn "Elmo";
mesq l("It could be from a warship to a random civilian vessel. Well, this is not important now.");
next;
+ showavatar NPC_MAGIC_ARPAN;
mesn "Magic Arpan";
mesq l("Yeye.");
next;
+ showavatar NPC_ELMO;
mesn "Elmo";
mesq lg("Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe...");
next;
+ showavatar NPC_MAGIC_ARPAN;
mesn "Magic Arpan";
mesq l("I will yaying do.");
next;
+ showavatar NPC_ELMO;
mesn "Elmo";
mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.");
next;
+ showavatar NPC_MAGIC_ARPAN;
mesn "Magic Arpan";
mesq l("Yayayaya, it's the first time someone is dressed worse than us!");
next;
+ showavatar NPC_ELMO;
mesn "Elmo";
mesq lg("Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.", "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine.");
next;
+ showavatar NPC_MAGIC_ARPAN;
mesn "Magic Arpan";
mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry.");
next;
@@ -55,6 +65,7 @@ OnTalk:
//mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
//next;
+ showavatar;
mesn "Narrator";
mes col(l("It seems like you're finally safe. You shut your eyes and fall asleep."), 9);
next;