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authorAlige <aligetmw@hotmail.fr>2013-01-06 20:10:35 +0400
committerAlige <aligetmw@hotmail.fr>2013-01-06 20:10:35 +0400
commit31af18dc02fffe17c114fafa25bd5d7970a9b666 (patch)
tree054728e1367488f38cf32931da524eeef7ae8800 /npc
parentc052c746eb75a2c284de3ce9d4379c6fc9879fcb (diff)
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Fixed newly added language in julia's script.
Major consistency fixes: removing useless whitespaces and returns to next line.
Diffstat (limited to 'npc')
-rw-r--r--npc/000-1/astapolos.txt7
-rw-r--r--npc/000-1/chest.txt2
-rw-r--r--npc/000-1/couwan.txt5
-rw-r--r--npc/000-1/darlin.txt6
-rw-r--r--npc/000-1/gugli.txt4
-rw-r--r--npc/000-1/gulukan.txt6
-rw-r--r--npc/000-1/jalad.txt2
-rw-r--r--npc/000-1/lean.txt2
-rw-r--r--npc/000-1/muller.txt2
-rw-r--r--npc/000-2-0/doors.txt2
-rw-r--r--npc/000-2-0/julia.txt27
-rw-r--r--npc/000-2-0/note.txt2
-rw-r--r--npc/000-2-1/alige.txt1
-rw-r--r--npc/000-2-1/arpan.txt2
-rw-r--r--npc/000-2-1/chest.txt2
-rw-r--r--npc/000-2-3/box.txt3
-rw-r--r--npc/000-2-3/nard.txt20
17 files changed, 45 insertions, 50 deletions
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index edf57a1bd..70c9f1612 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -27,7 +27,7 @@
next;
mesq l("Do you think this is fair? They sent me down here alone, far away from everyone.");
next;
-
+
menu
lg("I'm sorry for your situation. They should change with another sailor from times to times."), -,
l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), l_Whyning;
@@ -47,11 +47,10 @@
next;
mesq lg("Oh, but you didn't come here to talk about that, am I right?");
next;
-
menu
lg("No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?"), -;
-
+
mes "";
mesn;
mesq l("Usually I don't allow anyone to touch my boxes but...");
@@ -65,7 +64,7 @@
setq ShipQuests_Astapolos, 1;
getitem "CroconutBox", 1;
-
+
mes "";
mesn;
mesq l("Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!");
diff --git a/npc/000-1/chest.txt b/npc/000-1/chest.txt
index b8d85e784..386f53348 100644
--- a/npc/000-1/chest.txt
+++ b/npc/000-1/chest.txt
@@ -7,7 +7,7 @@
// A treasure chest, with... Treasures inside!
// Variable:
// x ShipQuests_TreasureChest
-// Values:
+// Values:
// 0 Treasure Chest has not been opened yet.
// 1 Treasure Chest has been opened.
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
index a4a0b799e..c074362d1 100644
--- a/npc/000-1/couwan.txt
+++ b/npc/000-1/couwan.txt
@@ -6,7 +6,7 @@
// Couwan is trying to scam the player.
// Variable:
// x ShipQuests_Couwan
-// Values:
+// Values:
// 0 Never talked with Couwan.
// 1 Spoke, and received the quest scam.
// 2 Done quest scam.
@@ -17,7 +17,6 @@
if (@q == 1) goto l_QuestGiven;
if (@q > 1) goto l_QuestDone;
-
mesn;
mesq l("Hello yeye.");
next;
@@ -63,7 +62,7 @@ l_Water:
mesq l("Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.");
next;
mesq l("Stupid yeye...");
-
+
close;
l_Decline:
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index 1e37e806e..60980ef31 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -6,7 +6,7 @@
// Darlin talks from the top of the tall mast.
// Variable:
// x ShipQuests_TreasureChest
-// Values:
+// Values:
// 0 Treasure Chest has not been opened yet.
// 1 Treasure Chest has been opened.
@@ -17,7 +17,7 @@
mesn;
setcamnpc;
- mesq l("HEY! HEY YOU!");
+ mesq l("HEY! HEY YOU!");
next;
mesq l("CAN YOU HEAR ME?!");
next;
@@ -135,7 +135,7 @@ l_Bye:
l_DangerAround:
setcamnpc;
mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!");
-
+
close;
l_Quit:
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index c7a2f505c..654e2747f 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -9,7 +9,7 @@
// 0 ShipQuests_Couwan
// 1 ShipQuests_Nard
// 2 ShipQuests_Gugli
-// Values:
+// Values:
// 00 Never talked with Couwan.
// 01 Spoke, and received the quest scam.
// 02 Done quest scam.
@@ -189,7 +189,7 @@ l_TaskDone:
if (countitem("CroconutBox") == 1) delitem "CroconutBox", 1;
if (countitem("PlushroomBox") == 1) delitem "PlushroomBox", 1;
setq ShipQuests_Gugli, 2;
-
+
getexp 50, 0;
mesq l("Well done! The ship is now ready to sail again!");
diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt
index d94adec08..1ec1c94c6 100644
--- a/npc/000-1/gulukan.txt
+++ b/npc/000-1/gulukan.txt
@@ -58,7 +58,7 @@ l_Continue2:
setq ShipQuests_Gulukan, 1;
getitem "CroconutBox", 1;
-
+
mes "";
mesn;
mesq lg("Thank you my friend.");
@@ -104,7 +104,7 @@ l_RandomB:
close;
l_RandomC:
- mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink("CrocClaw"));
+ mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink("CrocClaw"));
next;
mesq l("And you? How's it yaying on your side?");
next;
@@ -145,7 +145,7 @@ l_Top:
l_NoTask:
mes "";
mesn;
- mesq l("*uff*... And another box of @@s for our starving colleagues is ready.", getitemlink("Croconut"));
+ mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink("Croconut"));
close;
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index a7dbbd415..b57500f93 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -30,7 +30,7 @@
next;
mesq l("You should go see him. He is one of the most experienced sailors we have.");
next;
-
+
menu
l("I will surely visit him. Do you need any help with your boxes?"), -;
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index 47379f450..8844416b0 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -9,7 +9,7 @@
set @gugli, getq(ShipQuests_Gugli);
mesn;
- mesq l("Hi! I can finally see you under the sunlight!");
+ mesq l("Hi! I can finally see you under the sunlight!");
next;
mesq l("I hope you don't mind that we used your raft to build this ramp.");
next;
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index f9b64a25e..a6da67b46 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -25,7 +25,7 @@
mesn;
mesq l("Oh I see... Sailors are not able to do their job anymore, is it like that?!");
next;
-
+
menu
l("Indeed! Goodbye."), l_Quit,
l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -;
diff --git a/npc/000-2-0/doors.txt b/npc/000-2-0/doors.txt
index 6dabbd4e2..abd0bb206 100644
--- a/npc/000-2-0/doors.txt
+++ b/npc/000-2-0/doors.txt
@@ -7,7 +7,7 @@
// Variable:
// 0 ShipQUests_Nard
// 1 ShipQuests_Julia
-// Values:
+// Values:
// 00 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
// 02 Completed the quest.
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index f262f638f..92f55de34 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -47,7 +47,7 @@
l_Menu:
menu
- rif(@q3 == 3, l("I have heard rumors about some old hostilities between you and Gado. Are they truthful?")), l_Rumors,
+ rif(@q3 == 3, l("I heard rumors about some old hostilities between you and Gado. Are they true?")), l_Rumors,
rif(@q2 == 2 && countitem("PoisonedDish", 1), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")), l_Regret,
rif(@q2 == 2 && countitem("PoisonedDish", 1), l("I have brought you a tasty present for your delicate mouth.")), l_PoisonJulia,
lg("I made a mistake, I would like to change my language."), l_ChooseLang,
@@ -104,7 +104,7 @@ l_First:
next;
mesq l("I'm sure that you've got some questions for me, feel free to ask them, but firstly I need to tell you the rules of proper social conduct on board.");
-
+
mesq l("Here they are.");
next;
@@ -229,28 +229,28 @@ l_Regret:
setq ShipQuests_ChefGado, 5;
close;
-
+
l_Rumors:
mes "";
mesn;
- mesq l("You shouldn't believe all stories sailors tell when they are drunk.");
+ mesq l("You shouldn't believe all of the stories drunk sailors tell you.");
next;
menu
- l("Let's say that who told me that was a respectable person and not even drunk."), -;
+ l("Let's say the person who told me about that is well respected on this ship and never drunk."), -;
mes "";
mesn;
- mesq l("Ahahah. All sailors here are always drunk, well... Except... What?! Nard told you that?!");
+ mesq l("Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!");
next;
- mesq l("Doesn't he appreciate how I'm taking care of his ship? Everything is finally clean and tidy with me as the lieutenant of La Johanne.");
+ mesq l("Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.");
next;
- mesq l("I give tasks to every sailor all day long to make him happy!");
+ mesq l("I give tasks to every single sailor, all day long. That should make him happy!");
next;
menu
- l("Uhm I don't think it is the best way to rule a ship. See you..."), l_Quit,
- l("Actually everything seems in perfect order under your guidance. Nard has done the right choice."), -;
+ l("Well... I don't think it is the best way to rule a ship. Think about it."), l_Quit,
+ l("In fact, everything seems to work perfectly under your guidance. Nard has made the right choice."), -;
setq ShipQuests_ChefGado, 6;
mes "";
@@ -260,10 +260,9 @@ l_Rumors:
mesq l("Take this money as a reward for your nice words.");
set zeny, zeny + 40;
message strcharinfo(0), l("You receive 40 GP!");
-
- close;
-
-
+
+ close;
+
l_Quit:
mes "";
mesn;
diff --git a/npc/000-2-0/note.txt b/npc/000-2-0/note.txt
index bb388a442..a893c54f9 100644
--- a/npc/000-2-0/note.txt
+++ b/npc/000-2-0/note.txt
@@ -23,7 +23,7 @@
mesq col(l("6. Follow the social convention listed on the RFC1855 article."), 9);
next;
mes col(l("Following these lines are some other writings on this paper."), 9);
- next;
+ next;
mesq col(l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"), 9);
next;
mesq col(l("Does somebody know a good place to hang out in Esperia? - M. Arpan"), 9);
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index 62ae157b3..59a7c3512 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -101,7 +101,6 @@ l_CanHelp:
l("Sure, but what can you give me in exchange?"), l_AboutReward,
l("Why don't you come out?"), -;
-
l_ExplainHiding:
setcamnpc;
mes "";
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 118f25611..a0cfbb793 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -151,7 +151,7 @@ l_Menu:
rif(!@equipped, lg("What should I do after taking these clothes?")), l_WhatCloth,
rif(!@equipped, l("Thank you, I'll take them and put them on.")), l_Quit,
l("Nothing, sorry."), l_Quit;
-
+
close;
l_Where:
diff --git a/npc/000-2-1/chest.txt b/npc/000-2-1/chest.txt
index feb4220f3..e379ee765 100644
--- a/npc/000-2-1/chest.txt
+++ b/npc/000-2-1/chest.txt
@@ -13,7 +13,7 @@
000-2-1.gat,51,37,0 script Chest 317;2,{
set @q, getq(ShipQuests_Arpan);
-
+
if (@q == 0) goto l_Talk;
if (getnpcdir ("") == 4) goto l_Give;
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index cbf9c53c8..0712158f1 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -9,7 +9,7 @@
// ShipQuests
// Variable:
// ShipQuests_Nard
-// Values:
+// Values:
// 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 1 Nard spoke and gave access to the outdoor of the ship.
// 2 Completed the Gugli quest.
@@ -17,7 +17,6 @@
// 4 ChefGado Quest completed and "Introduction" chapter finalized.
// 5 Reward taken from the box.
-
000-2-3.gat,25,24,0 script Box 102;1,{
set @q, getq(ShipQuests_Nard);
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index aff2f6e07..adb9426ca 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -11,7 +11,7 @@
// 0 ShipQuests_Nard
// 1 ShipQuests_Gugli
// 2 ShipQuests_ChefGado
-// Values:
+// Values:
// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
// 02 Completed the Gugli quest.
@@ -38,9 +38,9 @@ l_Checker:
if (@nard == 1) goto l_NotYet;
mesn;
- mesq l("Hello.");
+ mesq l("Hello.");
next;
- mesq l("Let me introduce myself, I am Nard, captain of this ship.");
+ mesq l("Let me introduce myself, I am Nard, captain of this ship.");
next;
mesq lg("It is nice to see that you woke up fine at the same time. Elmo came here to tell me this good news!");
next;
@@ -78,7 +78,7 @@ l_MenuQuest:
mesq l("Oh! I like that sort of answer!");
next;
mesq g(l("We need manpower on the island... Oh forgive me, women are also welcome, of course."),
- l("We need manpower on the island."));
+ l("We need manpower on the island."));
next;
goto l_NeedContent;
@@ -88,13 +88,13 @@ l_NeedHead:
mesn;
l_NeedContent:
- mesq l("Sure, there is a reward for your task.");
+ mesq l("Sure, there is a reward for your task.");
next;
- mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
+ mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!");
next;
- mesq l("What? It's not a good reward?");
+ mesq l("What? It's not a good reward?");
next;
- mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!");
+ mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!");
next;
mesq l("I give you this key, it opens any doors on this ship.");
next;
@@ -140,7 +140,7 @@ l_SpecialTask:
l_NotYet:
mesn;
- mesq l("You still haven't completed your tasks.");
+ mesq l("You still haven't completed your tasks.");
close;
l_Done:
@@ -184,7 +184,7 @@ l_ChefQuestGiven:
l_ChefQuestComplete:
mesn;
- mesq l("Congratulations!");
+ mesq l("Congratulations!");
next;
mesq l("You are now officially part of my crew! Thanks again for your help.");
next;