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authorJesusaves <cpntb1@ymail.com>2021-01-13 03:22:54 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-13 03:22:54 -0300
commit837c3949f9db4d456649939d32f71e1ca4aa821b (patch)
treea2058c937cea1e205fb2bd651f2c47195943e817 /npc
parent85a7bb3cd20b530dc5a420e07d495511f2b7aab7 (diff)
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Curse will be slower than heat map - 15 seconds cycles.
Diffstat (limited to 'npc')
-rw-r--r--npc/functions/dungeon.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/functions/dungeon.txt b/npc/functions/dungeon.txt
index 2cd4bbd08..b7f9461bd 100644
--- a/npc/functions/dungeon.txt
+++ b/npc/functions/dungeon.txt
@@ -63,14 +63,14 @@ OnCurse:
// MP is below 20%, you'll get cursed
if (Sp*100 < MaxSp*20)
- SC_Bonus(10, SC_CURSE, 1);
+ SC_Bonus(15, SC_CURSE, 1);
// MP is below 1%, you'll get start losing HP rapidly
if (Sp*100 < MaxSp)
percentheal -7, 0;
- // New tick (dies in 140~180 seconds)
- addtimer2 rand2(7000, 9000), .name$+"::OnCurse";
+ // New tick (cycles every 15 seconds in average)
+ addtimer2 rand2(14000, 15000), .name$+"::OnCurse";
end;
}