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author | Jesusaves <cpntb1@ymail.com> | 2019-07-29 20:33:54 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-29 20:33:54 -0300 |
commit | 2b55cdd7b705ca8ecfed377465ce08dde54e5242 (patch) | |
tree | 92afb4c82f0ecc6d98dfa424c30cc036252e16cc /npc | |
parent | b59998c69271c96ca7b1297088f44d3ed8919c2b (diff) | |
download | serverdata-2b55cdd7b705ca8ecfed377465ce08dde54e5242.tar.gz serverdata-2b55cdd7b705ca8ecfed377465ce08dde54e5242.tar.bz2 serverdata-2b55cdd7b705ca8ecfed377465ce08dde54e5242.tar.xz serverdata-2b55cdd7b705ca8ecfed377465ce08dde54e5242.zip |
If the big boss is dead - drop mob population to ¼, disable precise chase,
make they spawn 5x slower, and disable all aggressive monsters.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/boss/throne.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/npc/boss/throne.txt b/npc/boss/throne.txt index a04f2ba94..539a4aa17 100644 --- a/npc/boss/throne.txt +++ b/npc/boss/throne.txt @@ -106,6 +106,15 @@ OnVictory: stopnpctimer; mapwarp("boss", "017-1", 120, 88); $GAME_STORYLINE=5; + // Without the Monster King to rule monsters... TODO Isbamuth + setbattleflag("monster_ai", 0x209); + setbattleflag("monster_active_enable", false); + setbattleflag("mob_count_rate", 25); + setbattleflag("mob_spawn_delay", 500); + charcommand("@reloadbattleconf"); // Careful! + donpcevent("@exprate::OnReload"); + donpcevent("@droprate::OnReload"); + // Player Reward getitembound(AegisShield, 1, 1); dispbottom l("For defeating the Monster King, you've got the Legendary @@.", getitemlink(AegisShield)); dispbottom l("This item cannot be traded normally and is a Legendary Item."); |