From 2b55cdd7b705ca8ecfed377465ce08dde54e5242 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 29 Jul 2019 20:33:54 -0300 Subject: If the big boss is dead - drop mob population to ΒΌ, disable precise chase, make they spawn 5x slower, and disable all aggressive monsters. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- npc/boss/throne.txt | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'npc') diff --git a/npc/boss/throne.txt b/npc/boss/throne.txt index a04f2ba94..539a4aa17 100644 --- a/npc/boss/throne.txt +++ b/npc/boss/throne.txt @@ -106,6 +106,15 @@ OnVictory: stopnpctimer; mapwarp("boss", "017-1", 120, 88); $GAME_STORYLINE=5; + // Without the Monster King to rule monsters... TODO Isbamuth + setbattleflag("monster_ai", 0x209); + setbattleflag("monster_active_enable", false); + setbattleflag("mob_count_rate", 25); + setbattleflag("mob_spawn_delay", 500); + charcommand("@reloadbattleconf"); // Careful! + donpcevent("@exprate::OnReload"); + donpcevent("@droprate::OnReload"); + // Player Reward getitembound(AegisShield, 1, 1); dispbottom l("For defeating the Monster King, you've got the Legendary @@.", getitemlink(AegisShield)); dispbottom l("This item cannot be traded normally and is a Legendary Item."); -- cgit v1.2.3-60-g2f50