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author | Jesusaves <cpntb1@ymail.com> | 2020-06-25 23:12:19 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-06-25 23:12:19 -0300 |
commit | ea005300e37dc136192336ece561bbf4a1f0bdba (patch) | |
tree | df99f51628763a11cda1466706ac6afb48856a6b /npc | |
parent | 805e840d4bec3ef46a6a68969eba9be08736f728 (diff) | |
download | serverdata-ea005300e37dc136192336ece561bbf4a1f0bdba.tar.gz serverdata-ea005300e37dc136192336ece561bbf4a1f0bdba.tar.bz2 serverdata-ea005300e37dc136192336ece561bbf4a1f0bdba.tar.xz serverdata-ea005300e37dc136192336ece561bbf4a1f0bdba.zip |
[Item Bonus] This count starts at zero, not at 1.
So it should not be 35% red, should be 52% red
But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer.
PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45%
Diffstat (limited to 'npc')
-rw-r--r-- | npc/craft/options.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt index fd484a60a..fee06968b 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -552,8 +552,8 @@ function script csys_Apply { .@slot=0; while (.@slot < min(3, .@max_attr)) { - // You have 100% for first bonus, -35% each, depending on skill lv - .@base=3500-(.@lv*75); + // You have 100% for first bonus, -45% each, depending on skill lv + .@base=4500-(.@lv*75); if (rand(10000) > 10000-(.@base*.@slot)) break; |