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author | Jesusaves <cpntb1@ymail.com> | 2020-06-17 05:42:40 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-06-17 05:42:40 -0300 |
commit | 619f0a5002ff7de36b515b656116b03c249f775b (patch) | |
tree | eaa0357af44dac9afdc75ad77c65593ecf23e9d6 /npc/functions | |
parent | 23ac1c5418ceadaabee505d88a3f243c8e1e5305 (diff) | |
download | serverdata-619f0a5002ff7de36b515b656116b03c249f775b.tar.gz serverdata-619f0a5002ff7de36b515b656116b03c249f775b.tar.bz2 serverdata-619f0a5002ff7de36b515b656116b03c249f775b.tar.xz serverdata-619f0a5002ff7de36b515b656116b03c249f775b.zip |
[skip ci] Prepare the new unreleased skills to have their strength to vary
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/hub.txt | 59 |
1 files changed, 35 insertions, 24 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index e58e9f058..1769a1c4b 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -309,16 +309,19 @@ function script HUB_SkillInvoke { // TODO: Debuffs // TODO: Buffs case TMW2_FIRSTAID: + .@PW=90+(10*@skillLv); // First aid only works on you, so - .@heal=max(AdjustSpellpower(100), AdjustAttackpower(100)); + .@heal=max(AdjustSpellpower(.@PW), AdjustAttackpower(.@PW)); heal .@heal, 0; break; case TMW2_HEALING: - harm(@skillTarget, -AdjustSpellpower(150), HARM_MISC); + .@PW=130+(20*@skillLv); + harm(@skillTarget, -AdjustSpellpower(.@PW), HARM_MISC); break; case TMW2_MAGNUSHEAL: // TODO: Area healing - harm(@skillTarget, -AdjustSpellpower(220), HARM_MISC); + .@PW=200+(20*@skillLv); + harm(@skillTarget, -AdjustSpellpower(.@PW), HARM_MISC); break; // Provoke: builtin, Mass Provoke: See above @@ -327,28 +330,33 @@ function script HUB_SkillInvoke { // Destructive Magic case TMW2_FIREARROW: - harm(@skillTarget, AdjustSpellpower(150), HARM_MAGI, Ele_Fire); + .@PW=140+(10*@skillLv); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire); break; case TMW2_FIREBALL: + .@PW=140+(10*@skillLv); // TODO: areaharm() - harm(@skillTarget, AdjustSpellpower(150), HARM_MAGI, Ele_Fire); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire); break; case TMW2_ARMAGEDDON: + .@PW=140+(10*@skillLv); // TODO: areaharm() areasc2(getmap(), @skillTargetX, @skillTargetY, 2, 10000, SC_BLOODING, BL_MOB|BL_PC); - harm(@skillTarget, AdjustSpellpower(150), HARM_MAGI, Ele_Fire); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Fire); break; case TMW2_FROSTDIVER: + .@PW=80+(10*@skillLv); // 8% chance, 10s sc_start SC_FREEZE, 10000, 1, 800, flag?, @skillTarget; - harm(@skillTarget, AdjustSpellpower(90), HARM_MAGI, Ele_Water); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water); break; case TMW2_FROSTNOVA: + .@PW=80+(10*@skillLv); // TODO: All this in area // 8% chance, 10s sc_start SC_FREEZE, 10000, 1, 800, flag?, @skillTarget; - harm(@skillTarget, AdjustSpellpower(90), HARM_MAGI, Ele_Water); + harm(@skillTarget, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water); break; // FIXME SK_Nilfheim @@ -376,28 +384,31 @@ function script HUB_SkillInvoke { // Brawling Class case TMW2_BRAWLING: // 75x3 = 225 - harm(@skillTarget, AdjustAttackpower(75), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(75), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(75), HARM_PHYS, Ele_Neutral); + .@PW=70+(5*@skillLv); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); break; case TMW2_BEARSTRIKE: // 60x5 = 300 - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(60), HARM_PHYS, Ele_Neutral); + .@PW=55+(5*@skillLv); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); break; case TMW2_ALLINONE: // 45x8 = 360 - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Neutral); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Fire); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Water); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Earth); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Wind); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Holy); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Shadow); - harm(@skillTarget, AdjustAttackpower(45), HARM_PHYS, Ele_Ghost); + .@PW=40+(5*@skillLv); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Fire); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Water); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Earth); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Wind); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Holy); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Shadow); + harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Ghost); break; */ // CLASS_OTHER |