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authorJesusaves <cpntb1@ymail.com>2020-05-02 06:27:01 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-02 06:27:01 -0300
commit6de8b41875b9c0ed4f90fd1058fd33b13c90b83a (patch)
tree0b440e8c3bb56431a5ece184de63629ad679d286 /npc/042-5
parent7b4de7144f264484cfe3a96b09324d5862d3b3c8 (diff)
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Increase respawn time of the monsters.
It may become too hard if their respawn time is understimated
Diffstat (limited to 'npc/042-5')
-rw-r--r--npc/042-5/ctrl.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/042-5/ctrl.txt b/npc/042-5/ctrl.txt
index 1a75e767f..34fb35f7d 100644
--- a/npc/042-5/ctrl.txt
+++ b/npc/042-5/ctrl.txt
@@ -47,11 +47,11 @@ OnKillMob:
.@g=getcharid(2);
if (.@g < 1) percentheal -100, -100;
getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3;
- .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
// FALLTHROUGH
OnRespawn:
- .@delay=(.@delay ? .@delay : 3000);
+ .@delay=(.@delay ? .@delay : 7000);
sleep(.@delay);
// Yes, we just hope it works out of box
explode(.@map$, .map$, "@");