From 6de8b41875b9c0ed4f90fd1058fd33b13c90b83a Mon Sep 17 00:00:00 2001
From: Jesusaves <cpntb1@ymail.com>
Date: Sat, 2 May 2020 06:27:01 -0300
Subject: Increase respawn time of the monsters. It may become too hard if
 their respawn time is understimated

---
 npc/042-5/ctrl.txt | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'npc/042-5')

diff --git a/npc/042-5/ctrl.txt b/npc/042-5/ctrl.txt
index 1a75e767f..34fb35f7d 100644
--- a/npc/042-5/ctrl.txt
+++ b/npc/042-5/ctrl.txt
@@ -47,11 +47,11 @@ OnKillMob:
     .@g=getcharid(2);
     if (.@g < 1) percentheal -100, -100;
     getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3;
-    .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+    .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
     // FALLTHROUGH
 
 OnRespawn:
-    .@delay=(.@delay ? .@delay : 3000);
+    .@delay=(.@delay ? .@delay : 7000);
     sleep(.@delay);
     // Yes, we just hope it works out of box
     explode(.@map$, .map$, "@");
-- 
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