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authorJesusaves <cpntb1@ymail.com>2020-04-29 02:35:07 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-29 02:35:07 -0300
commit6c46e622c11a412d4083b78a62f557c24b8e2d03 (patch)
treebecdaf82b320d734ea506ad85f78f2dc9ca51fba /npc/042-1
parentc079edf4b4fcdc64700ade996d9e88f6da26de70 (diff)
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It might be worth saving how many players a guild have in a variable.
This could also be manipulated. (Yes, we still need to catch guild formation changes D:)
Diffstat (limited to 'npc/042-1')
-rw-r--r--npc/042-1/door.txt4
1 files changed, 1 insertions, 3 deletions
diff --git a/npc/042-1/door.txt b/npc/042-1/door.txt
index c3fe14602..c6d21551b 100644
--- a/npc/042-1/door.txt
+++ b/npc/042-1/door.txt
@@ -76,9 +76,7 @@ OnKillMob:
// Configure the wave
.@avg=$KAMELOT_MX[.@g];
- // 2 is meaningless, as we're not using their acc ids, but sounded faster
- getguildmember(.@g, 2);
- .@gcount=$@guildmembercount;
+ .@gcount=$KAMELOT_PC[.@g];
.@m$=getmap();
sleep2(800); // Give ~1 second before respawn