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author | Jesusaves <cpntb1@ymail.com> | 2020-04-29 02:35:07 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-29 02:35:07 -0300 |
commit | 6c46e622c11a412d4083b78a62f557c24b8e2d03 (patch) | |
tree | becdaf82b320d734ea506ad85f78f2dc9ca51fba /npc/042-1 | |
parent | c079edf4b4fcdc64700ade996d9e88f6da26de70 (diff) | |
download | serverdata-6c46e622c11a412d4083b78a62f557c24b8e2d03.tar.gz serverdata-6c46e622c11a412d4083b78a62f557c24b8e2d03.tar.bz2 serverdata-6c46e622c11a412d4083b78a62f557c24b8e2d03.tar.xz serverdata-6c46e622c11a412d4083b78a62f557c24b8e2d03.zip |
It might be worth saving how many players a guild have in a variable.
This could also be manipulated.
(Yes, we still need to catch guild formation changes D:)
Diffstat (limited to 'npc/042-1')
-rw-r--r-- | npc/042-1/door.txt | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/npc/042-1/door.txt b/npc/042-1/door.txt index c3fe14602..c6d21551b 100644 --- a/npc/042-1/door.txt +++ b/npc/042-1/door.txt @@ -76,9 +76,7 @@ OnKillMob: // Configure the wave .@avg=$KAMELOT_MX[.@g]; - // 2 is meaningless, as we're not using their acc ids, but sounded faster - getguildmember(.@g, 2); - .@gcount=$@guildmembercount; + .@gcount=$KAMELOT_PC[.@g]; .@m$=getmap(); sleep2(800); // Give ~1 second before respawn |