From 6c46e622c11a412d4083b78a62f557c24b8e2d03 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 29 Apr 2020 02:35:07 -0300 Subject: It might be worth saving how many players a guild have in a variable. This could also be manipulated. (Yes, we still need to catch guild formation changes D:) --- npc/042-1/door.txt | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'npc/042-1') diff --git a/npc/042-1/door.txt b/npc/042-1/door.txt index c3fe14602..c6d21551b 100644 --- a/npc/042-1/door.txt +++ b/npc/042-1/door.txt @@ -76,9 +76,7 @@ OnKillMob: // Configure the wave .@avg=$KAMELOT_MX[.@g]; - // 2 is meaningless, as we're not using their acc ids, but sounded faster - getguildmember(.@g, 2); - .@gcount=$@guildmembercount; + .@gcount=$KAMELOT_PC[.@g]; .@m$=getmap(); sleep2(800); // Give ~1 second before respawn -- cgit v1.2.3-60-g2f50