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authorJesusaves <cpntb1@ymail.com>2020-07-30 15:35:20 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-30 15:35:20 -0300
commit49a396f91e0978851c648cfeff90334c53faee41 (patch)
treea1f02dcd6231b3726f0ca3712dffea27777345a1 /npc/027-1/enzo.txt
parent784326d8574b76eb325ebec37a9f2efb5fddcc49 (diff)
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Revert a regression: Forgetful NPCs work again.
And with new rules. And I excluded Destructive magic from the NPCs.
Diffstat (limited to 'npc/027-1/enzo.txt')
-rw-r--r--npc/027-1/enzo.txt46
1 files changed, 2 insertions, 44 deletions
diff --git a/npc/027-1/enzo.txt b/npc/027-1/enzo.txt
index 9c2b27704..2c3e157af 100644
--- a/npc/027-1/enzo.txt
+++ b/npc/027-1/enzo.txt
@@ -5,52 +5,10 @@
// Forgetful
027-1,94,115,0 script Enzo NPC_BLACKWIZARD,{
- mesn l("Enzo, the Forgetful");
+ mesn l("%s, the Forgetful", .name$);
mesq l("What was I doing before...? I forgot!");
- // FIXME
- close;
next;
- mesc l("Teaching Enzo your skills will make you both forget them."), 1;
- mesc l("Once your skill is forgotten, the Magic Skill Points used will be freed."), 1;
- mesc l("But be careful: Only 1MSP-costed skills can be forgotten, and learning fees WON'T be given back!"), 1;
- do
- {
- next;
- mesc l("Which skill will you FORGET permanently today?"), 1;
- menuint
- l("Uhm... Bye?"), 0,
- rif(getskilllv(AL_HEAL), l("Healing")), AL_HEAL,
- rif(getskilllv(TMW2_SAGE), l("Mana Wisdom")), TMW2_SAGE,
- rif(getskilllv(HW_MAGICPOWER), l("Accumulate Power")), HW_MAGICPOWER,
- rif(getskilllv(SM_PROVOKE), l("Provoke")), SM_PROVOKE,
- rif(getskilllv(SA_FREECAST), l("Free Casting")), SA_FREECAST,
- rif(getskilllv(TF_BACKSLIDING), l("Tactical Retreat")), TF_BACKSLIDING,
- rif(getskilllv(MG_FIREWALL), l("Nature Wall")), MG_FIREWALL,
- rif(getskilllv(ALL_FULL_THROTTLE), l("Last Resort")), ALL_FULL_THROTTLE,
- rif(getskilllv(SM_BASH), l("Falkon Punch!")), SM_BASH,
- rif(getskilllv(MC_MAMMONITE), l("Supreme Attack")), MC_MAMMONITE,
- rif(getskilllv(AC_SHOWER), l("Arrow Shower")), AC_SHOWER,
- rif(getskilllv(MG_FIREBALL), l("Fireball")), MG_FIREBALL,
- rif(getskilllv(AL_HOLYLIGHT), l("Holy Light")), AL_HOLYLIGHT,
- rif(getskilllv(MG_SOULSTRIKE), l("Magic Strike")), MG_SOULSTRIKE,
- rif(getskilllv(MG_LIGHTNINGBOLT), l("Lightning Bolt")), MG_LIGHTNINGBOLT,
- l("None at the moment!"), 0;
- if (!@menuret)
- close;
- mes "";
- mesc l("Skill @@ will be permanently lost!", @menuret), 1;
- mesc l("Continue anyway?"), 1;
- if (askyesno() == ASK_YES) {
- .@lv=getskilllv(@menuret);
- skill @menuret, 0, 0;
- MAGIC_PTS-=.@lv;
- mesc l("Skill @@ has been lost", @menuret), 3;
- mesc l("You recovered @@ magic skill points", .@lv), 3;
- } else {
- mesn l("Enzo, the Forgetful");
- mesq l("Uh, what?");
- }
- } while (@menuret);
+ ForgetfulNPC(.name$, CLASS_PHYSICAL);
close;
OnInit: