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authorJesusaves <cpntb1@ymail.com>2019-06-19 14:49:39 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-19 14:49:39 -0300
commit5f7a552297bf2145437c327dc32a76a723f01838 (patch)
treed4b33d55bfddab46f95c4983e95eae451149a128 /npc/024-16/king.txt
parentcdcd1677e657751a781ac07a6465c92e84e3fee6 (diff)
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Fix typos on K. G. Frozenheart
Diffstat (limited to 'npc/024-16/king.txt')
-rw-r--r--npc/024-16/king.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/024-16/king.txt b/npc/024-16/king.txt
index 5539a1006..a6400fc78 100644
--- a/npc/024-16/king.txt
+++ b/npc/024-16/king.txt
@@ -75,16 +75,16 @@ L_MainQuest:
L_Continue:
next;
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("Great, I see you've already made yourself comfortable!");
next;
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("Do not hesit to purchase furniture. The furniture belongs to the house, so if you lose the house, you'll lose it, too. But apartments are never rent to someone else!");
next;
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("Bah, sorry my manners! I love to chat! Anyway, talk to any General of mine, just behind me. See if they need help.");
next;
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("There's somewhere I want you to go, but you're not strong enough yet, so be patient and help them first.");
if (getq(General_Narrator) == 13) {
setq General_Narrator, 14, 0;
@@ -99,28 +99,28 @@ L_Campaign:
// Long intro until you defeat the Yeti.
if (!.@q) {
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("Listen. North of here, is the ruins of an old village. Said village is cursed, and nobody here wants to go there.");
next;
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("But if you're looking to go to the World Edge, the place where THE WORLD WILL DIE, I guess you are immune to rumors.");
next;
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("I would bring @@, just in case. Anyway, the place where you're going to is the village where @@ was born.", getitemlink(Coffee), b(l("the Monster King")));
next;
- mesn;
- mesq l("I've sent a scout ahead of you, and he reported traps in the caves you'll be going to use.");
+ mesn l("King Gelid Frozenheart");
+ mesq l("I've sent a scout ahead of you, and he reported traps in the caves you'll be needing to use to get there.");
next;
- mesn;
- mesq l("As you can guess, such village was abandoned. However, people allegate to have seen people walking there, like shadows of zombies.");
+ mesn l("King Gelid Frozenheart");
+ mesq l("As you can guess, said village was abandoned. However, people are claiming to have seen people walking there, like shadows or zombies.");
next;
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("As a King, I cannot simply ignore it. Of course, I really doubt it is zombies, but nobody wants to go. That's why I'm resorting to an adventurer like you.");
next;
}
// This is a do{} loop
do {
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("So, will you go?")
mesc l("WARNING: Difficult quest, bringing plenty of healing items strongly advised!"), 1;
select
@@ -134,15 +134,15 @@ L_Campaign:
case 1:
close;
case 2:
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("I tried. He asked for too much money.");
next;
break;
case 3:
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("Whatever you find there is yours to keep.");
next;
- mesn;
+ mesn l("King Gelid Frozenheart");
mesq l("I'll also try to bring you to the world's edge, as you've asked.");
next;
break;