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authorJesusaves <cpntb1@ymail.com>2019-09-13 23:34:15 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-13 23:34:15 -0300
commit1f6ee0348266097d445e27841853e2c78187db95 (patch)
treee31407d703e200ee077cd63f7949a14652840bbd /npc/023-3
parentbb5509fa9bb454fcface723faca2e37efa6290aa (diff)
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Better tabulation
Diffstat (limited to 'npc/023-3')
-rw-r--r--npc/023-3/logic.txt412
1 files changed, 206 insertions, 206 deletions
diff --git a/npc/023-3/logic.txt b/npc/023-3/logic.txt
index 9917302e8..3968de1dd 100644
--- a/npc/023-3/logic.txt
+++ b/npc/023-3/logic.txt
@@ -1,211 +1,211 @@
// TMW2 scripts.
// Author:
-// Jesusalva
+// Jesusalva
// Description:
-// 023-3 Abandoned Ice Caves Configuration File. Variables: $@LOGIC_0233BOSS
+// 023-3 Abandoned Ice Caves Configuration File. Variables: $@LOGIC_0233BOSS
023-3 mapflag zone MMO
023-3,63,220,0 script #Exit0233 NPC_HIDDEN,0,0,{
- end;
+ end;
OnTouch:
- .@q=getq(General_Narrator);
- .@q2=getq2(General_Narrator);
- // Cheater Detected
- if (.@q < 15) {
- warp "Save", 0, 0;
- percentheal -100, -100;
- end;
- }
+ .@q=getq(General_Narrator);
+ .@q2=getq2(General_Narrator);
+ // Cheater Detected
+ if (.@q < 15) {
+ warp "Save", 0, 0;
+ percentheal -100, -100;
+ end;
+ }
mesc l("Return to Frostia's Castle?");
if (askyesno() == ASK_YES) {
.@mapn$="024-16";
- warp .@mapn$, 30, 26;
+ warp .@mapn$, 30, 26;
}
closeclientdialog;
close;
}
023-3,48,22,0 script #Finish0233 NPC_HIDDEN,0,0,{
- end;
+ end;
OnTouch:
- .@q=getq(General_Narrator);
- .@q2=getq2(General_Narrator);
- // Cheater Detected
- if (.@q < 15) {
- warp "Save", 0, 0;
- percentheal -100, -100;
- end;
- }
+ .@q=getq(General_Narrator);
+ .@q2=getq2(General_Narrator);
+ // Cheater Detected
+ if (.@q < 15) {
+ warp "Save", 0, 0;
+ percentheal -100, -100;
+ end;
+ }
// Not allowed to proceed
- if (.@q > 15) {
+ if (.@q > 15) {
dispbottom l("Hmm, no, I shouldn't go back there...");
end;
}
.@mapn$="001-7";
- warp .@mapn$, 91, 90;
- end;
+ warp .@mapn$, 91, 90;
+ end;
}
// A simple random treasure chest - to be sure players were introduced to this
// awesome system. Same rules as any treasure box still applies.
023-3,94,212,0 script #chest_02330 NPC_CHEST,{
- TreasureBox();
- specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
- close;
+ TreasureBox();
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
+ close;
OnInit:
- .distance = 2;
- end;
+ .distance = 2;
+ end;
}
// Miniboss fight must be enabled on right npc. No passing before that.
023-3,120,103,0 script #MiniBossTrap0233 NPC_HIDDEN,0,2,{
- end;
+ end;
OnTouch:
- .@q=getq(FrostiaQuest_Homunculus);
- if (!.@q) {
- dispbottom l("A powerful magic barrier repels you!");
- getmapxy(.@m$, .@x, .@y, 0);
- slide .@x-2, .@y;
- sit();
- }
- end;
+ .@q=getq(FrostiaQuest_Homunculus);
+ if (!.@q) {
+ dispbottom l("A powerful magic barrier repels you!");
+ getmapxy(.@m$, .@x, .@y, 0);
+ slide .@x-2, .@y;
+ sit();
+ }
+ end;
}
// The scout which went ahead of you (+ miniboss mechanics)
023-3,86,88,0 script Elite Scout#MB0233 NPC_DARKSABER,{
- if ($@LOGIC_0233BOSS) {
- npctalkonce l("FIGHT!");
- end;
- }
- if (getq(FrostiaQuest_Homunculus) >= 1) {
- npctalkonce l("I'm not going any closer to that cursed place!");
- end;
- }
- mesn;
- mesq l("Congratulations in making this far, @@.", strcharinfo(0));
- next;
- select
- l("Thanks, and bye."),
- l("What should I do now?");
- if (@menu == 1)
- close;
- mes "";
- mesn;
- mesq l("So, there is a magical barrier to the right, which is in place exactly to protect us.");
- next;
- mesn;
- mesq l("Past this checkpoint, is the village where the Monster King was born.");
- next;
- mesn;
- mesq l("If you want to pass through it, you'll need to defeat the Guardian which made the seal. You can bring friends for healing and support.");
- next;
- mesn;
- mesq l("Once the fight begins, the barrier at your left will lock. It won't open until the fight is over.");
- next;
- mesn;
- mesq l("Are you ready?");
- mesc l("WARNING: DO NOT PROCEED UNLESS YOU'RE READY."), 1;
- if (askyesno() == ASK_YES && !$@LOGIC_0233BOSS) {
- $@LOGIC_0233BOSS=getcharid(3); // It could be 1.
- $@LOGIC_0233BOXX=monster("023-3", any(85,94,103,113), any(91,96,102,111), "Guardian", Yeti, 1, .name$+"::OnYetiDefeat");
- initnpctimer;
- }
- closeclientdialog;
- end;
+ if ($@LOGIC_0233BOSS) {
+ npctalkonce l("FIGHT!");
+ end;
+ }
+ if (getq(FrostiaQuest_Homunculus) >= 1) {
+ npctalkonce l("I'm not going any closer to that cursed place!");
+ end;
+ }
+ mesn;
+ mesq l("Congratulations in making this far, @@.", strcharinfo(0));
+ next;
+ select
+ l("Thanks, and bye."),
+ l("What should I do now?");
+ if (@menu == 1)
+ close;
+ mes "";
+ mesn;
+ mesq l("So, there is a magical barrier to the right, which is in place exactly to protect us.");
+ next;
+ mesn;
+ mesq l("Past this checkpoint, is the village where the Monster King was born.");
+ next;
+ mesn;
+ mesq l("If you want to pass through it, you'll need to defeat the Guardian which made the seal. You can bring friends for healing and support.");
+ next;
+ mesn;
+ mesq l("Once the fight begins, the barrier at your left will lock. It won't open until the fight is over.");
+ next;
+ mesn;
+ mesq l("Are you ready?");
+ mesc l("WARNING: DO NOT PROCEED UNLESS YOU'RE READY."), 1;
+ if (askyesno() == ASK_YES && !$@LOGIC_0233BOSS) {
+ $@LOGIC_0233BOSS=getcharid(3); // It could be 1.
+ $@LOGIC_0233BOXX=monster("023-3", any(85,94,103,113), any(91,96,102,111), "Guardian", Yeti, 1, .name$+"::OnYetiDefeat");
+ initnpctimer;
+ }
+ closeclientdialog;
+ end;
// Check if fight is still going on
OnTimer10000:
- if (!attachrid($@LOGIC_0233BOSS)) {
- killmonster("023-3", .name$+"::OnYetiDefeat");
- $@LOGIC_0233BOSS=0;
- end;
- }
- // You gave up, finish it now and not later
- if (getmap() != "023-3") {
- killmonster("023-3", .name$+"::OnYetiDefeat");
- $@LOGIC_0233BOSS=0;
- end;
- }
- // What if the Yeti left the chamber? O.o
- // It's not like there was mob collision to prevent this from happening
- // If that's the case, bring the Yeti to player position and order attack :>
- getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@LOGIC_0233BOXX);
- getmapxy(.@mx$, .@xx, .@yx, 0);
- if (!(is_between(79, 120, .@x) && is_between(75, 125, .@y))) {
- unitwarp($@LOGIC_0233BOXX, .@mx$, .@xx, .@yx);
- unitattack($@LOGIC_0233BOXX, $@LOGIC_0233BOSS);
- unittalk($@LOGIC_0233BOXX, "I did not forgot you, @@! %%e", strcharinfo(0));
- end;
- }
- initnpctimer;
- end;
+ if (!attachrid($@LOGIC_0233BOSS)) {
+ killmonster("023-3", .name$+"::OnYetiDefeat");
+ $@LOGIC_0233BOSS=0;
+ end;
+ }
+ // You gave up, finish it now and not later
+ if (getmap() != "023-3") {
+ killmonster("023-3", .name$+"::OnYetiDefeat");
+ $@LOGIC_0233BOSS=0;
+ end;
+ }
+ // What if the Yeti left the chamber? O.o
+ // It's not like there was mob collision to prevent this from happening
+ // If that's the case, bring the Yeti to player position and order attack :>
+ getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@LOGIC_0233BOXX);
+ getmapxy(.@mx$, .@xx, .@yx, 0);
+ if (!(is_between(79, 120, .@x) && is_between(75, 125, .@y))) {
+ unitwarp($@LOGIC_0233BOXX, .@mx$, .@xx, .@yx);
+ unitattack($@LOGIC_0233BOXX, $@LOGIC_0233BOSS);
+ unittalk($@LOGIC_0233BOXX, "I did not forgot you, @@! %%e", strcharinfo(0));
+ end;
+ }
+ initnpctimer;
+ end;
// Yeti Defeated
OnYetiDefeat:
- stopnpctimer;
- .@rid=$@LOGIC_0233BOSS;
- $@LOGIC_0233BOSS=0;
- // In past, only MVP would count. Now, the requester count.
- if (playerattached())
- detachrid();
- // Player decided to leave the game, annuled
- if (!attachrid(.@rid))
- end;
- // Player decided to leave for a walk, annuled
- if (!isin("023-3", 79, 75, 120, 125))
- end;
-
- // We don't need compareandsetq because it's now the requester
- message(.@rid, l("You've slayed the Yeti."));
- npctalk l("Good luck in your journey, @@.", rid2name(.@rid));
- setq FrostiaQuest_Homunculus, 1;
-
- end;
+ stopnpctimer;
+ .@rid=$@LOGIC_0233BOSS;
+ $@LOGIC_0233BOSS=0;
+ // In past, only MVP would count. Now, the requester count.
+ if (playerattached())
+ detachrid();
+ // Player decided to leave the game, annuled
+ if (!attachrid(.@rid))
+ end;
+ // Player decided to leave for a walk, annuled
+ if (!isin("023-3", 79, 75, 120, 125))
+ end;
+
+ // We don't need compareandsetq because it's now the requester
+ message(.@rid, l("You've slayed the Yeti."));
+ npctalk l("Good luck in your journey, @@.", rid2name(.@rid));
+ setq FrostiaQuest_Homunculus, 1;
+
+ end;
OnInit:
- .distance = 5;
- end;
+ .distance = 5;
+ end;
}
// Cannot flee from Miniboss Fight
023-3,80,84,0 script #MiniBossTrapB0233 NPC_HIDDEN,5,0,{
- end;
+ end;
OnTouch:
- .@q=getq(FrostiaQuest_Homunculus);
- .@q2=getq(FrostiaQuest_Homunculus);
- if ($@LOGIC_0233BOSS) {
- dispbottom l("A powerful magic barrier repels you!");
- slide 81, 86;
- sit();
- }
- end;
+ .@q=getq(FrostiaQuest_Homunculus);
+ .@q2=getq(FrostiaQuest_Homunculus);
+ if ($@LOGIC_0233BOSS) {
+ dispbottom l("A powerful magic barrier repels you!");
+ slide 81, 86;
+ sit();
+ }
+ end;
}
// A not-so-simple treasure chest from Sagratha's Dungeon
023-3,0,0,0 script #0233ChestCtrl NPC_HIDDEN,{
- end;
+ end;
OnDelay:
- initnpctimer;
- end;
+ initnpctimer;
+ end;
OnTimer180000:
- stopnpctimer;
+ stopnpctimer;
OnInit:
- setarray .@x, 189, 191, 193, 186;
- setarray .@y, 44, 42, 43, 45;
- .@r=rand2(getarraysize(.@x));
- monster "023-3", .@x[.@r], .@y[.@r], "Treasure Chest", any(BronzeChest,BronzeMimic,SilverChest,SilverMimic,GoldenChest,GoldenMimic), 1, "#0233ChestCtrl::OnDelay";
- end;
+ setarray .@x, 189, 191, 193, 186;
+ setarray .@y, 44, 42, 43, 45;
+ .@r=rand2(getarraysize(.@x));
+ monster "023-3", .@x[.@r], .@y[.@r], "Treasure Chest", any(BronzeChest,BronzeMimic,SilverChest,SilverMimic,GoldenChest,GoldenMimic), 1, "#0233ChestCtrl::OnDelay";
+ end;
}
// TODO: Spike traps and etc. at the corritor
@@ -214,116 +214,116 @@ OnInit:
// Delete rolling stones as they hit this wall
/*023-3,47,40,0 script #0233DelStone NPC_HIDDEN,1,0,{
OnTouch:
- end;
+ end;
OnTouchNPC:
- //percentheal -100, -100;
- //unitkill(0);
- unitwarp(0, "023-3", 42, 26);
- end;
+ //percentheal -100, -100;
+ //unitkill(0);
+ unitwarp(0, "023-3", 42, 26);
+ end;
}
// TODO: Rolling Stone core
023-3,0,0,0 script #0233RollStone NPC_HIDDEN,{
- end;
+ end;
OnInit:
- $@0233_STONEA=monster("023-3", 47, 23, "Rolling Stone", RollingStone, 1);
- $@0233_STONEB=monster("023-3", 48, 25, "Rolling Stone", RollingStone, 1);
- $@0233_STONEC=monster("023-3", 47, 30, "Rolling Stone", RollingStone, 1);
- $@0233_STONED=monster("023-3", 48, 37, "Rolling Stone", RollingStone, 1);
- initnpctimer;
- end;
+ $@0233_STONEA=monster("023-3", 47, 23, "Rolling Stone", RollingStone, 1);
+ $@0233_STONEB=monster("023-3", 48, 25, "Rolling Stone", RollingStone, 1);
+ $@0233_STONEC=monster("023-3", 47, 30, "Rolling Stone", RollingStone, 1);
+ $@0233_STONED=monster("023-3", 48, 37, "Rolling Stone", RollingStone, 1);
+ initnpctimer;
+ end;
OnTimer250:
- unitwalk($@0233_STONEA, 47, 40);
- unitwalk($@0233_STONEC, 47, 40);
- unitwalk($@0233_STONEB, 48, 40);
- unitwalk($@0233_STONED, 48, 40);
+ unitwalk($@0233_STONEA, 47, 40);
+ unitwalk($@0233_STONEC, 47, 40);
+ unitwalk($@0233_STONEB, 48, 40);
+ unitwalk($@0233_STONED, 48, 40);
- getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@0233_STONEA);
- if (.@y >= 40)
- unitwarp($@0233_STONEA, "023-3", 47, 23);
+ getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@0233_STONEA);
+ if (.@y >= 40)
+ unitwarp($@0233_STONEA, "023-3", 47, 23);
- getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@0233_STONEB);
- if (.@y >= 40)
- unitwarp($@0233_STONEB, "023-3", 48, 23);
+ getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@0233_STONEB);
+ if (.@y >= 40)
+ unitwarp($@0233_STONEB, "023-3", 48, 23);
- getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@0233_STONEC);
- if (.@y >= 40)
- unitwarp($@0233_STONEC, "023-3", 47, 23);
+ getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@0233_STONEC);
+ if (.@y >= 40)
+ unitwarp($@0233_STONEC, "023-3", 47, 23);
- getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@0233_STONED);
- if (.@y >= 40)
- unitwarp($@0233_STONED, "023-3", 48, 23);
+ getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, $@0233_STONED);
+ if (.@y >= 40)
+ unitwarp($@0233_STONED, "023-3", 48, 23);
- initnpctimer;
- end;
+ initnpctimer;
+ end;
}
*/
// TODO: NPC walking cannot trigger OnTouch events >.>
023-3,47,23,0 script #0233RollStoneA NPC_ROLLINGSTONE,0,0,{
- end;
+ end;
OnInit:
- npcspeed(240);
- initnpctimer;
- npcwalkto(47, 41);
- end;
+ npcspeed(240);
+ initnpctimer;
+ npcwalkto(47, 41);
+ end;
OnTimer120:
- if (.y >= 40) {
- movenpc(.name$, 47, 23);
- npcwalkto(47, 41);
- }
+ if (.y >= 40) {
+ movenpc(.name$, 47, 23);
+ npcwalkto(47, 41);
+ }
if (getareausers("023-3", 0)) {
areatimer2("023-3", .x, .y, .x, .y, 10, .name$+"::OnTouchie");
}
- initnpctimer;
- end;
+ initnpctimer;
+ end;
OnTouchie:
- if (isin(.map$, .x, .y, 0)) {
- percentheal -40, -40;
- slide 49, 41;
- }
- end;
+ if (isin(.map$, .x, .y, 0)) {
+ percentheal -40, -40;
+ slide 49, 41;
+ }
+ end;
OnTouchNPC:
- sc_start SC_COMA, 60000, 0;
- end;
+ sc_start SC_COMA, 60000, 0;
+ end;
}
023-3,48,26,0 script #0233RollStoneB NPC_ROLLINGSTONE,0,0,{
- end;
+ end;
OnInit:
- npcspeed(240);
- initnpctimer;
- npcwalkto(49, 41);
- end;
+ npcspeed(240);
+ initnpctimer;
+ npcwalkto(49, 41);
+ end;
OnTimer120:
- if (.y >= 40) {
- movenpc(.name$, 48, 23);
- npcwalkto(48, 41);
- }
+ if (.y >= 40) {
+ movenpc(.name$, 48, 23);
+ npcwalkto(48, 41);
+ }
if (getareausers("023-3", 0)) {
areatimer2("023-3", .x, .y, .x, .y, 10, .name$+"::OnTouchie");
}
- initnpctimer;
- end;
+ initnpctimer;
+ end;
OnTouchie:
- if (isin(.map$, .x, .y, 0)) {
- percentheal -40, -40;
- slide 49, 41;
- }
- end;
+ if (isin(.map$, .x, .y, 0)) {
+ percentheal -40, -40;
+ slide 49, 41;
+ }
+ end;
OnTouchNPC:
- sc_start SC_COMA, 60000, 0;
- end;
+ sc_start SC_COMA, 60000, 0;
+ end;
}
023-3,47,30,0 duplicate(#0233RollStoneA) #0233RollStoneC NPC_ROLLINGSTONE,0,0