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authorJesusaves <cpntb1@ymail.com>2019-07-28 17:38:18 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-28 17:38:18 -0300
commitd50cb8eff8d4f143b553cc33401f60baa6b03873 (patch)
tree84cc44bc983201b82ce96de00eaa1e8ee261d429 /npc/023-2
parent6f018e8ed2d501d266ef47e7449a3fff939548ea (diff)
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System-based EXP UP events are now compatible with GM calls.
GM calls still override system-based experience changes. New syntax for how system-based EXP UP events are to be used. Cap is x2.
Diffstat (limited to 'npc/023-2')
-rw-r--r--npc/023-2/mk.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/023-2/mk.txt b/npc/023-2/mk.txt
index 8fe91da85..60fa62361 100644
--- a/npc/023-2/mk.txt
+++ b/npc/023-2/mk.txt
@@ -53,13 +53,13 @@ L_Finish:
channelmes("#world", "Congratulations for the draw, that was a good fight.");
channelmes("#world", "The Monster King stole whatever he wanted and left.");
// Reproduce the same bonus from Alpha Server
- $@EXP_EVENT=125;
+ $@EXP_EVENT=25;
donpcevent "@exprate::OnPlayerCall";
} else if (.victory_count < 100) { // 1 player for 5 minutes is enough to prevent this loss
announce "The Monster King, after moping the floor with the players, accomplish what he set, and left...", bc_all|bc_npc;
channelmes("#world", "The players failed miserably in stopping the Monster King.");
// Reproduce the same penalty from Beta Server
- $@EXP_EVENT=rand(50, 75);
+ $@EXP_EVENT=rand2(-50, -25);
donpcevent "@exprate::OnPlayerCall";
} else {
announce "The fight ends in draw, with advantage to the Monster King...", bc_all|bc_npc;
@@ -127,7 +127,7 @@ OnVictory:
channelmes("#world", "Getting magic is now easier!");
announce "Players have defeated the Monster King! He fleed from the cave after leaving a decoy!", bc_all|bc_npc;
$MANA_BLVL-=10;
- $@EXP_EVENT=125;
+ $@EXP_EVENT=25;
donpcevent "@exprate::OnPlayerCall";
goto L_Finish2;
end;