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authorJesusaves <cpntb1@ymail.com>2018-07-13 00:36:46 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-13 00:36:46 -0300
commitb8af2f4e579e2ac439c4bc00991e9f9e91796696 (patch)
tree3ace08dc68deb6130f3acaedf42f794da8ee8c14 /npc/017-1
parentb9656665bba82f60c8bf88cd61c72d0de83d7323 (diff)
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Every city must have these base scripts, beside the Soul Menhir. LoF is no excpetion.
Diffstat (limited to 'npc/017-1')
-rw-r--r--npc/017-1/_import.txt1
-rw-r--r--npc/017-1/misc.txt318
2 files changed, 319 insertions, 0 deletions
diff --git a/npc/017-1/_import.txt b/npc/017-1/_import.txt
index 865a28863..aeb37394c 100644
--- a/npc/017-1/_import.txt
+++ b/npc/017-1/_import.txt
@@ -4,6 +4,7 @@
"npc/017-1/_warps.txt",
"npc/017-1/guards.txt",
"npc/017-1/mapflags.txt",
+"npc/017-1/misc.txt",
"npc/017-1/nowhere_man.txt",
"npc/017-1/signs.txt",
"npc/017-1/soul-menhir.txt",
diff --git a/npc/017-1/misc.txt b/npc/017-1/misc.txt
new file mode 100644
index 000000000..90cd712e7
--- /dev/null
+++ b/npc/017-1/misc.txt
@@ -0,0 +1,318 @@
+// TMW2/LoF scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Essential scripts any city must have
+
+// Description:
+// The Travelers travel around the world telling stories.
+017-1,144,204,0 script Elen The Traveler NPC_F_COINKEEPER,{
+
+ mesn;
+ if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Wow! Are you @@? Everyone, in every city, talks about you!", $MOST_HEROIC$);
+ if (strcharinfo(0) == $MOST_HEROIC$) next;
+
+ mesq l("Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods.", .name$);
+ next;
+ mesq l("You can buy rare items with me, or I can tell you about different cities in our world.");
+
+L_Menu:
+ mes "";
+ menu
+ l("I want to trade with you."), L_Trade,
+ l("Tell me about Tulimshar."), L_Tulim,
+ l("Tell me about Hurnscald."), L_Hurns,
+ l("Tell me about Nivalis."), L_Nival,
+ l("Tell me about Esperia."), L_Esper,
+ l("Tell me about Artis."), L_Artis,
+ l("Tell me about Frostia."), L_Frost,
+ l("Tell me about Halinarzo."), L_Halin,
+ l("Sorry, I'll pass."), L_Close;
+
+L_Tulim:
+ mes "";
+ mesn;
+ mesq l("Tulimshar is the oldest human city, and its foundation is the year zero of our calendar.");
+ next;
+ mesq l("The city only flourished because Janett Platinum had the idea to build city walls surrounding this city.");
+ next;
+ mesq l("The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things.");
+ next;
+ mesq l("You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here.");
+ next;
+ goto L_Menu;
+
+L_Hurns:
+ mes "";
+ mesn;
+ mesq l("Hurnscald was founded after Tulimshar, in more fertile lands. Their walls are not so sturdy as the ones of Tulimshar.");
+ next;
+ mesq l("Under the leadership of King Wusher, they were the first to accept immigrants from other races. You will find humans and non-humans there.");
+ next;
+ mesq l("The fertile climate is ideal for mushrooms. You can also find lots of wood.");
+ next;
+ mesq l("Their economy provide many edible items and potions.");
+ next;
+ goto L_Menu;
+
+L_Nival:
+ mes "";
+ mesn;
+ mesq l("Nivalis was the last human settlement built during the First Era.");
+ next;
+ mesq l("It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons.");
+ next;
+ mesq l("The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!");
+ next;
+ mesq l("Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!");
+ next;
+ goto L_Menu;
+
+
+L_Esper:
+ mes "";
+ mesn;
+ mesq l("Esperia is the human capital founded at the other continent.");
+ next;
+ mesq l("After the Great Famine which happened after the Red Queen death, it was founded by people who sailed away in look of new opportunities.");
+ next;
+ mesq l("It offers better living conditions than Tulimshar, and is bigger and more prosperous. Few monsters live there.");
+ next;
+ mesq l("However, taxes there are the highest. Living cost is high, and you should avoid buying things there.");
+ next;
+ goto L_Menu;
+
+L_Artis:
+ mes "";
+ mesn;
+ mesq l("Artis is a city port founded after the Great Famine on the other continent.");
+ next;
+ mesq l("People say it is the second biggest city from the world.");
+ next;
+ mesq l("Different kind of monsters live near the city. For example, blubs. I have no idea of what are those.");
+ next;
+ mesq l("People usually dock there when travelling to the second continent. Nothing exceptional about economy.");
+ next;
+ goto L_Menu;
+
+
+L_Frost:
+ mes "";
+ mesn;
+ mesq l("Frostia is the only city known that was not founded by humans.");
+ next;
+ mesq l("They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass.");
+ next;
+ mesq l("It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found.");
+ next;
+ mesq l("Some of finest elven craftmanship can be found there, like bows, for example.");
+ next;
+ goto L_Menu;
+
+L_Halin:
+ mes "";
+ mesn;
+ mesq l("Halinarzo was founded to explore Mana Stones.");
+ next;
+ mesq l("You can find both huge swamps, as huge desertic areas near and on it.");
+ next;
+ mesq l("Lizards are the main monster found, and they steal gold from innocent bypassers.");
+ next;
+ mesq l("Without any mana stone left, and because the walls were not very strong, most of the city was destroyed.");
+ next;
+ mesq l("Unlike many other cities, if you want people in eternal need of items, there is a good place to look.");
+ next;
+ goto L_Menu;
+
+
+L_Trade:
+ mesn;
+ mesq l("Use your @@ as currency!", getitemlink(StrangeCoin));
+ next;
+ openshop "Aeros Trader";
+ closedialog;
+
+L_Close:
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, UglyChristmasSweater);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, JeansShorts);
+ setunitdata(.@npcId, UDT_WEAPON, CandorBoots); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 27);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 11);
+ npcsit;
+
+ .sex = G_FEMALE;
+ .distance = 5;
+ end;
+}
+
+// Description:
+// Banker.
+017-3,85,41,0 script Stalman NPC_LLOYD,{
+ Banker(.name$, "Land Of Fire Village", 14000);
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
+
+// Description:
+// Barber.
+
+017-1,147,176,0 script Milocat NPC_ELVEN_FEMALE_ARMOR_SHOP,{
+ function setRace {
+ clear;
+ setnpcdialogtitle l("Debug - Modify Race");
+ mes l("Race") + ": " + $@allraces$[Class];
+ next;
+ mes l("Please select the desired race.");
+ select("Human:Ukar:Redy:Elf:Orc:Raijin:Tritan");
+ jobchange max(0, @menu-1);
+ return;
+ }
+
+
+ mesn;
+ mesq l("Hi! Do you want a hair cut?");
+
+ do
+ {
+ select
+ l("What is my current hairstyle and hair color?"),
+ l("I'd like to get a different style."),
+ l("Can you do something with my color?"),
+ rif(is_staff(), l("I am a GM, and I want to change my Race!")),
+ l("I'm fine for now, thank you.");
+
+ switch (@menu)
+ {
+ case 1:
+ BarberSayStyle 3;
+ break;
+ case 2:
+ BarberChangeStyle;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Enjoy your new style.");
+ l("Anything else?");
+ break;
+ case 3:
+ BarberChangeColor;
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I hope you like this color.");
+ l("Anything else?");
+ break;
+ case 4:
+ setRace;
+ break;
+ case 5:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Feel free to come visit me another time.");
+
+ goodbye;
+ }
+ } while (1);
+ close;
+
+
+OnInit:
+ .sex = G_FEMALE;
+ .distance = 5;
+ end;
+}
+
+
+// Description:
+// Status Reset
+017-1,39,138,0 script Bobby NPC_PLAYER,{
+
+ speech S_LAST_NEXT,
+ l("I am @@, an alchemist specialized in reset potions.", .name$);
+
+L_Menu:
+ .@plush_count = BaseLevel*210-(9*210);
+ // Lv 10: 210 GP
+
+ select
+ l("Can you reset my stats please?"),
+ lg("You are weird, I have to go sorry.");
+
+ switch (@menu)
+ {
+ case 1:
+ goto L_ResetStats;
+ case 2:
+ goto L_Quit;
+ }
+
+L_ResetStats:
+ mesn;
+ mesq l("Status point reset can't be undone. Do you really want this?");
+
+L_ConfirmReset:
+ select
+ lg("Yes, I am sure."),
+ lg("I need to think about it...");
+
+ switch (@menu)
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
+
+ select
+ rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
+ rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
+ rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
+ l("I have to go, sorry.");
+
+ if (@menu > 1) {
+ goto L_Quit;
+ }
+
+ // TODO: I think there were functions to deal with GP
+ set Zeny, Zeny-.@plush_count;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you."),
+ l("Now stand still... It should not take much time...");
+
+ .@wasSP = StatusPoint;
+ resetstatus;
+ if (StatusPoint == .@wasSP) {
+ speech S_LAST_NEXT,
+ l("It seems that you have no status points to reset!"),
+ l("But the money you brought was really awesome you know."),
+ l("Come back when you will really need me.");
+ } else {
+ speech S_LAST_NEXT,
+ l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
+ l("Spend it wisely this time."),
+ l("But you are welcome to reset your stats again! I need the money.");
+ }
+ }
+ goto L_Quit;
+
+L_Quit:
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, ForestShroomHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
+ setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 12);
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}