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authorseeds <abby.hulka@gmail.com>2021-06-06 20:20:12 +0000
committerJesusaves <cpntb1@ymail.com>2021-06-06 20:20:12 +0000
commit96d13966a994c9f3cb883c6d9e9e95cc5a537229 (patch)
treea03d5a90a657f629bdfdeebc8e21f2b61530d29d /npc/006-2-1/lune.txt
parent2361cb3b05de70d9b74c4605a9743345e09521d3 (diff)
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Replace lune.txt - Add agility potion mixing
Diffstat (limited to 'npc/006-2-1/lune.txt')
-rw-r--r--npc/006-2-1/lune.txt149
1 files changed, 134 insertions, 15 deletions
diff --git a/npc/006-2-1/lune.txt b/npc/006-2-1/lune.txt
index 77d25d3c8..8a63fc86d 100644
--- a/npc/006-2-1/lune.txt
+++ b/npc/006-2-1/lune.txt
@@ -5,12 +5,12 @@
// Jesusalva
// seeds
// Description:
-// Status Reset
+// Status Reset and Agility Potions
006-2-1,34,66,0 script Lune NPC_PIOU_ALCHEMIST,{
speech S_LAST_NEXT,
- l("I am @@, a piou alchemist specialized in reset potions.", .name$);
+ l("I am %s, a piou alchemist specializing in reset and agility potions.", .name$);
L_Menu:
.@plush_count = BaseLevel*210-(9*210);
@@ -21,18 +21,21 @@ L_Menu:
select
l("Can you reset my stats please?"),
- "",
+ l("Can you mix me an agility potion?"),
lg("I'm allergic to piou potions, goodbye.");
+ mes "";
switch (@menu)
{
case 1:
goto L_ResetStats;
case 2:
- goto L_Powder;
- case 3:
+ goto L_PotionList;
+ default:
goto L_Quit;
+ break;
}
+ close;
L_ResetStats:
mesn;
@@ -42,30 +45,146 @@ L_ConfirmReset:
ConfirmStatusReset();
goto L_Quit;
-L_Powder:
- .@price=POL_AdjustPrice(800);
+L_PotionList:
+ mes "";
+ mesn;
+ mesq l("I can make three types of Agility Potions, which would you like?");
+ next;
+ select
+ rif(BaseLevel > 20, l("I want an Agi Potion.")),
+ rif(BaseLevel > 30, l("I want an Agi+ Potion.")),
+ rif(BaseLevel > 40, l("I want an Agi++ Potion.")),
+ l("I changed my mind, goodbye.");
+ mes "";
+ switch (@menu) {
+ case 1:
+ goto L_AgiPotionA;
+ break;
+ case 2:
+ goto L_AgiPotionB;
+ break;
+ case 3:
+ goto L_AgiPotionC;
+ break;
+ default:
+ goto L_Quit;
+ break;
+ }
+ close;
+
+L_AgiPotionA:
+ .@price=POL_AdjustPrice(1000);
+ mes "";
+ mesn;
+ mesq l("To make an %s I need a %s, an %s, and %s GP for commission.", getitemlink(AgiPotionA), getitemlink(TopazPowder), getitemlink(HerbalTea) fnum(.@price));
+ next;
+ select
+ l("I have the ingredients here."),
+ l("I'll come back later."),
+ l("I don't need anything after all, goodbye!");
+ if (@menu == 2)
+ goto L_Menu;
+
+ if (@menu == 3)
+ goto L_Quit;
+
+ if (
+ countitem(TopazPowder) &&
+ countitem(HerbalTea) &&
+ Zeny >= .@price) {
+
+ inventoryplace AgiPotionA, 3;
+ delitem TopazPowder, 1;
+ delitem HerbalTea, 1;
+ POL_PlayerMoney(.@price);
+ getitem AgiPotionA, any(2,3);
+ getexp rand2(6,18), rand2(6,18);
+
+ mesn;
+ mesq l("Here you go. Perhaps you need another one?");
+ next;
+ goto L_PotionList;
+ } else {
+ mesn;
+ mesq l("Sorry, but I need the ingredients and %d GP.", .@price);
+ next;
+ }
+ goto L_Menu;
+
+L_AgiPotionB:
+ .@price=POL_AdjustPrice(1250);
+ mes "";
+ mesn;
+ mesq l("To make an %s I need a %s, two %s, and %s GP for commission.", getitemlink(AgiPotionB), getitemlink(Topaz), getitemlink(HerbalTea) fnum(.@price));
+ next;
+ select
+ l("I have the ingredients here."),
+ l("I'll come back later."),
+ l("I don't need anything after all, goodbye!");
+ if (@menu == 2)
+ goto L_Menu;
+
+ if (@menu == 3)
+ goto L_Quit;
+
+ if (
+ countitem(Topaz) &&
+ countitem(HerbalTea) >= 2 &&
+ Zeny >= .@price) {
+
+ inventoryplace AgiPotionB, 3;
+ delitem Topaz, 1;
+ delitem HerbalTea, 2;
+ POL_PlayerMoney(.@price);
+ getitem AgiPotionB, any(2,3);
+ getexp rand2(6,18), rand2(6,18);
+
+ mesn;
+ mesq l("Here you go. Perhaps you need another one?");
+ next;
+ goto L_PotionList;
+ } else {
+ mesn;
+ mesq l("Sorry, but I need the ingredients and %d GP.", .@price);
+ next;
+ }
+ goto L_Menu;
+
+L_AgiPotionC:
+ .@price=POL_AdjustPrice(1500);
mes "";
mesn;
- mesq "";
+ mesq l("To make an %s I need a %s, three %s, and %s GP for commission.", getitemlink(AgiPotionC), getitemlink(PolishedTopaz), getitemlink(HerbalTea) fnum(.@price));
next;
select
- l("Yeah, I need one."),
- l("Thanks for the help, but no."),
- l("I'm allergic to piou, goodbye!");
+ l("I have the ingredients here."),
+ l("I'll come back later."),
+ l("I don't need anything after all, goodbye!");
if (@menu == 2)
goto L_Menu;
if (@menu == 3)
goto L_Quit;
- if (false) {
+ if (
+ countitem(PolishedTopaz) &&
+ countitem(HerbalTea) >= 3 &&
+ Zeny >= .@price) {
+
+ inventoryplace AgiPotionC, 3;
+ delitem PolishedTopaz, 1;
+ delitem HerbalTea, 3;
+ POL_PlayerMoney(.@price);
+ getitem AgiPotionC, any(2,3);
+ getexp rand2(6,18), rand2(6,18);
+
mesn;
- mesq l("Thanks! Here you go. Perhaps you need another one?");
+ mesq l("Here you go. Perhaps you need another one?");
next;
- goto L_Powder;
+ goto L_PotionList;
} else {
mesn;
- mesq "";
+ mesq l("Sorry, but I need the ingredients and %d GP.", .@price);
next;
}
goto L_Menu;