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authorJesusaves <cpntb1@ymail.com>2018-06-23 11:28:49 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-23 11:28:49 -0300
commitc272dcb128037a647692a02721d02acd51d26002 (patch)
tree90a422fc5ebbaad213c300feea3c428145156c02 /npc/003-1
parent9155fb809fa1b1bddf3718fd4ee65e5ef6b4cd54 (diff)
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mes col(l("")) is DEPRECATED, move everything to mesc l("").
mesc is harder to see, but it looks better and is less confusing regarding l()
Diffstat (limited to 'npc/003-1')
-rw-r--r--npc/003-1/constableperry.txt2
-rw-r--r--npc/003-1/hasan.txt2
-rw-r--r--npc/003-1/ishi.txt2
-rw-r--r--npc/003-1/oldwell.txt4
-rw-r--r--npc/003-1/sewer.txt4
-rw-r--r--npc/003-1/tinris.txt2
-rw-r--r--npc/003-1/well.txt28
7 files changed, 22 insertions, 22 deletions
diff --git a/npc/003-1/constableperry.txt b/npc/003-1/constableperry.txt
index 0317e9393..f0f88e622 100644
--- a/npc/003-1/constableperry.txt
+++ b/npc/003-1/constableperry.txt
@@ -14,7 +14,7 @@
mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!");
next;
mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!");
- mes col(l("(To see the rules, use ##B@rules##b.)"), 9);
+ mesc l("(To see the rules, use ##B@rules##b.)");
next;
mesq l("You can even join the project there. Contributors are greatly appreciated! %%N");
close;
diff --git a/npc/003-1/hasan.txt b/npc/003-1/hasan.txt
index 901d1aa74..0649c8939 100644
--- a/npc/003-1/hasan.txt
+++ b/npc/003-1/hasan.txt
@@ -56,7 +56,7 @@ L_Print:
mes "";
mesn;
mesq l("Let me analyze that.");
- mes col(l("Hasan takes your print screen and analyzes it."),9);
+ mesc l("Hasan takes your print screen and analyzes it.");
next;
mesn;
mesq l("Photoshopped. Definitely. Good luck convincing somebody with that! %%a");
diff --git a/npc/003-1/ishi.txt b/npc/003-1/ishi.txt
index fafedbf7b..e258d5f56 100644
--- a/npc/003-1/ishi.txt
+++ b/npc/003-1/ishi.txt
@@ -25,7 +25,7 @@
{
mesn l("Ishi, the Rewards Master");
mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items at your current level, sorry!", Mobpt);
- mes col(l("I need at minimum @@ Monster Points to get items at current level.",@mpq_cost),9);
+ mesc l("I need at minimum @@ Monster Points to get items at current level.",@mpq_cost);
close;
}
diff --git a/npc/003-1/oldwell.txt b/npc/003-1/oldwell.txt
index 74ae1ab48..fb7daf458 100644
--- a/npc/003-1/oldwell.txt
+++ b/npc/003-1/oldwell.txt
@@ -7,7 +7,7 @@
003-1,53,144,0 script Old Well#003-1 NPC_NO_SPRITE,{
- mes col(l("You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle)), 9);
+ mesc l("You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle));
input .@count;
if (.@count == 0)
@@ -25,7 +25,7 @@
close;
L_NotEnoughBottles:
- mes col(l("You don't have that many empty bottles!"), 9);
+ mesc l("You don't have that many empty bottles!");
close;
diff --git a/npc/003-1/sewer.txt b/npc/003-1/sewer.txt
index dbaf8a1ac..a0fe188bf 100644
--- a/npc/003-1/sewer.txt
+++ b/npc/003-1/sewer.txt
@@ -9,7 +9,7 @@
if (getq(TulimsharQuest_Sewers) == 0) end;
if (BaseLevel < 25) end;
- mes col(l("Descend into Tulimshar sewers?"), 9);
+ mesc l("Descend into Tulimshar sewers?");
if (askyesno() == ASK_YES) {
closedialog;
warp "003-1-1", 57, 100;
@@ -23,7 +23,7 @@
if (getq(TulimsharQuest_Sewers) == 0) end;
if (BaseLevel < 25) end;
- mes col(l("Descend into Tulimshar sewers?"), 9);
+ mesc l("Descend into Tulimshar sewers?");
if (askyesno() == ASK_YES) {
closedialog;
warp "003-1-1", 143, 128;
diff --git a/npc/003-1/tinris.txt b/npc/003-1/tinris.txt
index c19f199ef..0122611f9 100644
--- a/npc/003-1/tinris.txt
+++ b/npc/003-1/tinris.txt
@@ -21,7 +21,7 @@
// Placeholder dialog
if (.@q == 5)
- mes col(l("I still have Anwar's fertilizer with me."), 9);
+ mesc l("I still have Anwar's fertilizer with me.");
mesn;
mesq l("We elves have greater affinity for magic than humans.");
next;
diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt
index c6168759d..d40808d0c 100644
--- a/npc/003-1/well.txt
+++ b/npc/003-1/well.txt
@@ -5,21 +5,21 @@
003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{
if (countitem(Bucket) < 0) {
- mes col(l("This well is too deep and you don't have a bucket."), 9);
+ mesc l("This well is too deep and you don't have a bucket.");
} else {
- mes col(l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."), 9);
- mes col(l("That's exactly why you can't use it to get water. Silly."), 9);
+ mesc l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see.");
+ mesc l("That's exactly why you can't use it to get water. Silly.");
}
if (!Zeny)
close;
next;
- mes col(l("Throw a coin?"), 9);
+ mesc l("Throw a coin?");
if (askyesno() != ASK_YES)
close;
mes "";
Zeny=Zeny-1;
- mes col(l("You throw a coin on the well."), 9);
+ mesc l("You throw a coin on the well.");
next;
.@n=rand(0, 10000);
@@ -31,37 +31,37 @@
mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins));
} else if (.@n <= 100) {
Zeny=Zeny+2;
- mes col(l("Hey wait... You found 2 GP!"), 9);
+ mesc l("Hey wait... You found 2 GP!");
} else if (.@n <= 250) {
percentheal 100, 100;
- mes col(l("Hey wait... You're enveloped by a bright light and fully healed!"), 9);
+ mesc l("Hey wait... You're enveloped by a bright light and fully healed!");
} else if (.@n <= 300) {
getexp rand(1,BaseLevel), rand(1,BaseLevel);
- mes col(l("Hey wait... You're enveloped by a bright light and gain experience!"), 9);
+ mesc l("Hey wait... You're enveloped by a bright light and gain experience!");
} else if (.@n > 9900) {
- mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
+ mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9850) {
- mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
+ mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9800) {
- mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
+ mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9700) {
- mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
+ mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else {
- mes col(l("Nothing happens."), 9);
+ mesc l("Nothing happens.");
next;
- mes col(l("What did you expected, anyway?"), 9);
+ mesc l("What did you expected, anyway?");
}
close;