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authorNetSysFire <2501566-NetSysFire@users.noreply.gitlab.com>2021-08-26 13:53:15 +0000
committerSaulc <lucashelaine14@gmail.com>2021-08-26 13:53:15 +0000
commit2d3e43478733c57fcac8fac7e12dbc2e4a2e01f6 (patch)
tree880f4a2cc361e270aba4399c43a99facb7a571df /npc/003-1
parent10ca83a9e4880be24a1c8a5debe42f8fd57b4bef (diff)
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NPC improvements
Diffstat (limited to 'npc/003-1')
-rw-r--r--npc/003-1/quirino.txt5
-rw-r--r--npc/003-1/well.txt8
2 files changed, 7 insertions, 6 deletions
diff --git a/npc/003-1/quirino.txt b/npc/003-1/quirino.txt
index c492a7819..dbc88e2e5 100644
--- a/npc/003-1/quirino.txt
+++ b/npc/003-1/quirino.txt
@@ -110,6 +110,7 @@ function quirinHonor {
mesq l("And it might be changed in a future patch %%g");
tutmes l("If you kill an opponent stronger than you, you will gain honor points. But if the oponent is 15 levels weaker than you, it will be NEGATIVE!"), l("About Scoreboards and Honor Points");
tutmes l("If you kill the same person within 30 minutes, honor will not fluctuate. The whole honor system is very experimental."), l("About Scoreboards and Honor Points");
+ tutmes l("Honor only applies to PvP fights. It can be seen on \"%s\" and rewards are given monthly for it.", b("@scoreboards"));
next;
return;
}
@@ -129,12 +130,12 @@ L_SignUp:
// Prevent further movements!
setpcblock(PCBLOCK_SOFT, true);
//dispbottom l("Stay ready!");
- dispbottom l("##1DON'T MOVE until the signal. Stay ready! If you move, you will desync client!");
+ dispbottom l("##1DON'T MOVE until the signal. Stay ready! If you move, you will desync the client!");
close;
L_Full:
mesn;
- mesq l("You cannot bring anything to the arena. Please put everything on the storage.");
+ mesq l("You cannot bring anything to the arena. Please put everything into the storage.");
next;
mesn;
mesq l("I can do that for you, but you'll still need to go to storage to get them back.");
diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt
index b4e46f61b..c745a1672 100644
--- a/npc/003-1/well.txt
+++ b/npc/003-1/well.txt
@@ -19,16 +19,16 @@
mes "";
Zeny=Zeny-1;
- mesc l("You throw a coin on the well.");
+ mesc l("You throw a coin into the well.");
next;
.@n=rand(0, 10000);
if (.@n <= 10) {
getitem StrangeCoin, 1;
- mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(StrangeCoin));
+ mes l("##9Hey wait... Your coin turned into a @@!", getitemlink(StrangeCoin));
} else if (.@n <= 50) {
getitem CasinoCoins, 1;
- mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins));
+ mes l("##9Hey wait... Your coin turned into a @@!", getitemlink(CasinoCoins));
} else if (.@n <= 100) {
Zeny=Zeny+2;
mesc l("Hey wait... You found 2 GP!");
@@ -61,7 +61,7 @@
} else {
mesc l("Nothing happens.");
next;
- mesc l("What did you expected, anyway?");
+ mesc l("What did you expect?");
}
close;