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authorJesusaves <cpntb1@ymail.com>2018-06-23 11:08:04 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-23 11:08:04 -0300
commit06aafc9a2a8213040aa33cc2c2a819d1be6f874b (patch)
treefcd4f364ed6506339ef5437c633f36e9fc9a184f /npc/003-1
parentf2fe58ad450eaaf07824eff20739557a0485636d (diff)
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Break every imaginable pipeline. I'm waiting it to fail.
Diffstat (limited to 'npc/003-1')
-rw-r--r--npc/003-1/constableperry.txt2
-rw-r--r--npc/003-1/hasan.txt2
-rw-r--r--npc/003-1/oldwell.txt4
-rw-r--r--npc/003-1/sewer.txt4
-rw-r--r--npc/003-1/tinris.txt2
-rw-r--r--npc/003-1/well.txt28
6 files changed, 21 insertions, 21 deletions
diff --git a/npc/003-1/constableperry.txt b/npc/003-1/constableperry.txt
index 5e9b3eefb..0317e9393 100644
--- a/npc/003-1/constableperry.txt
+++ b/npc/003-1/constableperry.txt
@@ -14,7 +14,7 @@
mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!");
next;
mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!");
- mes col("(To see the rules, use ##B@rules##b.)", 9);
+ mes col(l("(To see the rules, use ##B@rules##b.)"), 9);
next;
mesq l("You can even join the project there. Contributors are greatly appreciated! %%N");
close;
diff --git a/npc/003-1/hasan.txt b/npc/003-1/hasan.txt
index 6882dcc59..901d1aa74 100644
--- a/npc/003-1/hasan.txt
+++ b/npc/003-1/hasan.txt
@@ -56,7 +56,7 @@ L_Print:
mes "";
mesn;
mesq l("Let me analyze that.");
- mes col("Hasan takes your print screen and analyzes it.",9);
+ mes col(l("Hasan takes your print screen and analyzes it."),9);
next;
mesn;
mesq l("Photoshopped. Definitely. Good luck convincing somebody with that! %%a");
diff --git a/npc/003-1/oldwell.txt b/npc/003-1/oldwell.txt
index 59042b3dc..74ae1ab48 100644
--- a/npc/003-1/oldwell.txt
+++ b/npc/003-1/oldwell.txt
@@ -7,7 +7,7 @@
003-1,53,144,0 script Old Well#003-1 NPC_NO_SPRITE,{
- mes l("##9You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle));
+ mes col(l("You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle)), 9);
input .@count;
if (.@count == 0)
@@ -25,7 +25,7 @@
close;
L_NotEnoughBottles:
- mes col("You don't have that many empty bottles!", 9);
+ mes col(l("You don't have that many empty bottles!"), 9);
close;
diff --git a/npc/003-1/sewer.txt b/npc/003-1/sewer.txt
index 269c56a01..dbaf8a1ac 100644
--- a/npc/003-1/sewer.txt
+++ b/npc/003-1/sewer.txt
@@ -9,7 +9,7 @@
if (getq(TulimsharQuest_Sewers) == 0) end;
if (BaseLevel < 25) end;
- mes col("Descend into Tulimshar sewers?", 9);
+ mes col(l("Descend into Tulimshar sewers?"), 9);
if (askyesno() == ASK_YES) {
closedialog;
warp "003-1-1", 57, 100;
@@ -23,7 +23,7 @@
if (getq(TulimsharQuest_Sewers) == 0) end;
if (BaseLevel < 25) end;
- mes col("Descend into Tulimshar sewers?", 9);
+ mes col(l("Descend into Tulimshar sewers?"), 9);
if (askyesno() == ASK_YES) {
closedialog;
warp "003-1-1", 143, 128;
diff --git a/npc/003-1/tinris.txt b/npc/003-1/tinris.txt
index d233c3378..c19f199ef 100644
--- a/npc/003-1/tinris.txt
+++ b/npc/003-1/tinris.txt
@@ -21,7 +21,7 @@
// Placeholder dialog
if (.@q == 5)
- mes col("I still have Anwar's fertilizer with me.", 9);
+ mes col(l("I still have Anwar's fertilizer with me."), 9);
mesn;
mesq l("We elves have greater affinity for magic than humans.");
next;
diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt
index e268cc1a4..c6168759d 100644
--- a/npc/003-1/well.txt
+++ b/npc/003-1/well.txt
@@ -5,21 +5,21 @@
003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{
if (countitem(Bucket) < 0) {
- mes col("This well is too deep and you don't have a bucket.", 9);
+ mes col(l("This well is too deep and you don't have a bucket."), 9);
} else {
- mes col("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see.", 9);
- mes col("That's exactly why you can't use it to get water. Silly.", 9);
+ mes col(l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."), 9);
+ mes col(l("That's exactly why you can't use it to get water. Silly."), 9);
}
if (!Zeny)
close;
next;
- mes col("Throw a coin?", 9);
+ mes col(l("Throw a coin?"), 9);
if (askyesno() != ASK_YES)
close;
mes "";
Zeny=Zeny-1;
- mes col("You throw a coin on the well.", 9);
+ mes col(l("You throw a coin on the well."), 9);
next;
.@n=rand(0, 10000);
@@ -31,37 +31,37 @@
mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins));
} else if (.@n <= 100) {
Zeny=Zeny+2;
- mes col("Hey wait... You found 2 GP!", 9);
+ mes col(l("Hey wait... You found 2 GP!"), 9);
} else if (.@n <= 250) {
percentheal 100, 100;
- mes col("Hey wait... You're enveloped by a bright light and fully healed!", 9);
+ mes col(l("Hey wait... You're enveloped by a bright light and fully healed!"), 9);
} else if (.@n <= 300) {
getexp rand(1,BaseLevel), rand(1,BaseLevel);
- mes col("Hey wait... You're enveloped by a bright light and gain experience!", 9);
+ mes col(l("Hey wait... You're enveloped by a bright light and gain experience!"), 9);
} else if (.@n > 9900) {
- mes col("Hey wait... A monster!! Run for your life!!", 9);
+ mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9850) {
- mes col("Hey wait... A monster!! Run for your life!!", 9);
+ mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9800) {
- mes col("Hey wait... A monster!! Run for your life!!", 9);
+ mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9700) {
- mes col("Hey wait... A monster!! Run for your life!!", 9);
+ mes col(l("Hey wait... A monster!! Run for your life!!"), 9);
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else {
- mes col("Nothing happens.", 9);
+ mes col(l("Nothing happens."), 9);
next;
- mes col("What did you expected, anyway?", 9);
+ mes col(l("What did you expected, anyway?"), 9);
}
close;