From 06aafc9a2a8213040aa33cc2c2a819d1be6f874b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 23 Jun 2018 11:08:04 -0300 Subject: Break every imaginable pipeline. I'm waiting it to fail. --- npc/003-1/constableperry.txt | 2 +- npc/003-1/hasan.txt | 2 +- npc/003-1/oldwell.txt | 4 ++-- npc/003-1/sewer.txt | 4 ++-- npc/003-1/tinris.txt | 2 +- npc/003-1/well.txt | 28 ++++++++++++++-------------- 6 files changed, 21 insertions(+), 21 deletions(-) (limited to 'npc/003-1') diff --git a/npc/003-1/constableperry.txt b/npc/003-1/constableperry.txt index 5e9b3eefb..0317e9393 100644 --- a/npc/003-1/constableperry.txt +++ b/npc/003-1/constableperry.txt @@ -14,7 +14,7 @@ mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!"); next; mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!"); - mes col("(To see the rules, use ##B@rules##b.)", 9); + mes col(l("(To see the rules, use ##B@rules##b.)"), 9); next; mesq l("You can even join the project there. Contributors are greatly appreciated! %%N"); close; diff --git a/npc/003-1/hasan.txt b/npc/003-1/hasan.txt index 6882dcc59..901d1aa74 100644 --- a/npc/003-1/hasan.txt +++ b/npc/003-1/hasan.txt @@ -56,7 +56,7 @@ L_Print: mes ""; mesn; mesq l("Let me analyze that."); - mes col("Hasan takes your print screen and analyzes it.",9); + mes col(l("Hasan takes your print screen and analyzes it."),9); next; mesn; mesq l("Photoshopped. Definitely. Good luck convincing somebody with that! %%a"); diff --git a/npc/003-1/oldwell.txt b/npc/003-1/oldwell.txt index 59042b3dc..74ae1ab48 100644 --- a/npc/003-1/oldwell.txt +++ b/npc/003-1/oldwell.txt @@ -7,7 +7,7 @@ 003-1,53,144,0 script Old Well#003-1 NPC_NO_SPRITE,{ - mes l("##9You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle)); + mes col(l("You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle)), 9); input .@count; if (.@count == 0) @@ -25,7 +25,7 @@ close; L_NotEnoughBottles: - mes col("You don't have that many empty bottles!", 9); + mes col(l("You don't have that many empty bottles!"), 9); close; diff --git a/npc/003-1/sewer.txt b/npc/003-1/sewer.txt index 269c56a01..dbaf8a1ac 100644 --- a/npc/003-1/sewer.txt +++ b/npc/003-1/sewer.txt @@ -9,7 +9,7 @@ if (getq(TulimsharQuest_Sewers) == 0) end; if (BaseLevel < 25) end; - mes col("Descend into Tulimshar sewers?", 9); + mes col(l("Descend into Tulimshar sewers?"), 9); if (askyesno() == ASK_YES) { closedialog; warp "003-1-1", 57, 100; @@ -23,7 +23,7 @@ if (getq(TulimsharQuest_Sewers) == 0) end; if (BaseLevel < 25) end; - mes col("Descend into Tulimshar sewers?", 9); + mes col(l("Descend into Tulimshar sewers?"), 9); if (askyesno() == ASK_YES) { closedialog; warp "003-1-1", 143, 128; diff --git a/npc/003-1/tinris.txt b/npc/003-1/tinris.txt index d233c3378..c19f199ef 100644 --- a/npc/003-1/tinris.txt +++ b/npc/003-1/tinris.txt @@ -21,7 +21,7 @@ // Placeholder dialog if (.@q == 5) - mes col("I still have Anwar's fertilizer with me.", 9); + mes col(l("I still have Anwar's fertilizer with me."), 9); mesn; mesq l("We elves have greater affinity for magic than humans."); next; diff --git a/npc/003-1/well.txt b/npc/003-1/well.txt index e268cc1a4..c6168759d 100644 --- a/npc/003-1/well.txt +++ b/npc/003-1/well.txt @@ -5,21 +5,21 @@ 003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{ if (countitem(Bucket) < 0) { - mes col("This well is too deep and you don't have a bucket.", 9); + mes col(l("This well is too deep and you don't have a bucket."), 9); } else { - mes col("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see.", 9); - mes col("That's exactly why you can't use it to get water. Silly.", 9); + mes col(l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see."), 9); + mes col(l("That's exactly why you can't use it to get water. Silly."), 9); } if (!Zeny) close; next; - mes col("Throw a coin?", 9); + mes col(l("Throw a coin?"), 9); if (askyesno() != ASK_YES) close; mes ""; Zeny=Zeny-1; - mes col("You throw a coin on the well.", 9); + mes col(l("You throw a coin on the well."), 9); next; .@n=rand(0, 10000); @@ -31,37 +31,37 @@ mes l("##9Hey wait... Your coin turned on a @@!", getitemlink(CasinoCoins)); } else if (.@n <= 100) { Zeny=Zeny+2; - mes col("Hey wait... You found 2 GP!", 9); + mes col(l("Hey wait... You found 2 GP!"), 9); } else if (.@n <= 250) { percentheal 100, 100; - mes col("Hey wait... You're enveloped by a bright light and fully healed!", 9); + mes col(l("Hey wait... You're enveloped by a bright light and fully healed!"), 9); } else if (.@n <= 300) { getexp rand(1,BaseLevel), rand(1,BaseLevel); - mes col("Hey wait... You're enveloped by a bright light and gain experience!", 9); + mes col(l("Hey wait... You're enveloped by a bright light and gain experience!"), 9); } else if (.@n > 9900) { - mes col("Hey wait... A monster!! Run for your life!!", 9); + mes col(l("Hey wait... A monster!! Run for your life!!"), 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9850) { - mes col("Hey wait... A monster!! Run for your life!!", 9); + mes col(l("Hey wait... A monster!! Run for your life!!"), 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9800) { - mes col("Hey wait... A monster!! Run for your life!!", 9); + mes col(l("Hey wait... A monster!! Run for your life!!"), 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else if (.@n > 9700) { - mes col("Hey wait... A monster!! Run for your life!!", 9); + mes col(l("Hey wait... A monster!! Run for your life!!"), 9); getmapxy(.@m$, .@x, .@y, 0); .@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1); unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!! } else { - mes col("Nothing happens.", 9); + mes col(l("Nothing happens."), 9); next; - mes col("What did you expected, anyway?", 9); + mes col(l("What did you expected, anyway?"), 9); } close; -- cgit v1.2.3-70-g09d2