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authorJesusaves <cpntb1@ymail.com>2019-07-22 21:07:54 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-22 21:07:54 -0300
commit7876fda158c8515bfb43bc6522f4fae688da64c9 (patch)
tree60348f27259670c41df24b78f361ca4d58b9d7db /npc/002-3
parent4f87977035126d5a4181fe11d651f2adc0a3399c (diff)
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Nard now explains some stuff
Diffstat (limited to 'npc/002-3')
-rw-r--r--npc/002-3/nard.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt
index aaec6ce3d..ca3eb852e 100644
--- a/npc/002-3/nard.txt
+++ b/npc/002-3/nard.txt
@@ -192,6 +192,7 @@ L_NotYet:
getq(CandorQuest_Barrel) < 4 ||
getq(CandorQuest_Trainer) < 12) {
mesq l("You didn't help all my friends yet, and without trainment, I can't send you to such dangerous place as Tulimshar.");
+ mesc l("NOTE: It is possible to play the game as a crafter/merchant/fisherman, avoiding to kill as much as possible. However, it is not possible to play the game with a total kill count of zero.");
close;
}
if (Zeny >= .@price) {
@@ -212,6 +213,7 @@ L_NotYet:
showavatar NPC_NARD; // this is handled by avatars.xml
mesn;
mesq l("Welcome to Tulimshar, @@!", strcharinfo(0));
+ mesc l("Nard gives you a map of the city so you don't get lost.");
next;
if (GSET_SOULMENHIR_MANUAL) {
mesn;