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authorJesusaves <cpntb1@ymail.com>2019-04-26 21:09:57 -0300
committerJesusaves <cpntb1@ymail.com>2019-04-26 21:09:57 -0300
commit424ebd8f627d8912d990a7d2cfc484464b1c06f2 (patch)
treeedd89e2263a3edcb156bd4685ea3673d54dff3c5 /npc/002-3
parent86b79f3e073ad714ae48f8ebb3c5e56c32d340b4 (diff)
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Use a formula based on top players level to decide how much will be new player
free exp boost. Currently, that will be 19%.
Diffstat (limited to 'npc/002-3')
-rw-r--r--npc/002-3/elmo.txt7
1 files changed, 6 insertions, 1 deletions
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt
index 802d00046..68f8233db 100644
--- a/npc/002-3/elmo.txt
+++ b/npc/002-3/elmo.txt
@@ -136,8 +136,13 @@ function ExpBoost {
mesn;
mesq l("Well, I'll give you 15 minutes of EXP RATE UP! How cool is that? Enjoy!");
next;
+ // Get the average level of top players to calculate EXP Boost
+ // Level 100 ("max") = 25% EXP BOOST (max)
+ // Current (2019-04-27) top is 80/80/75, meaning a 19% EXP Boost.
+ .@AVG_LEVEL=($@hoblvl_value[0]+$@hoblvl_value[1]+$@hoblvl_value[2])/3;
+ .@BONUS=.@AVG_LEVEL/4;
sc_end SC_OVERLAPEXPUP;
- sc_start SC_OVERLAPEXPUP, 900000, 20;
+ sc_start SC_OVERLAPEXPUP, 900000, min(25, .@BONUS);
return;
}