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authorJesusaves <cpntb1@ymail.com>2018-05-31 13:55:52 -0300
committerJesusaves <cpntb1@ymail.com>2018-05-31 13:55:52 -0300
commit6c9d1d5a5b418d8553d27a9879e89a7872ff7ee2 (patch)
treeb88864a5a889b5e701ef1b21e5bd71db4e132f3b /npc/002-1/alige.txt
parentcb84236e5fb703686bea554b8c40261116ff0b15 (diff)
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Raise alige cap, hide sailors
Diffstat (limited to 'npc/002-1/alige.txt')
-rw-r--r--npc/002-1/alige.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/npc/002-1/alige.txt b/npc/002-1/alige.txt
index 5ad4a8308..fc6351b98 100644
--- a/npc/002-1/alige.txt
+++ b/npc/002-1/alige.txt
@@ -14,6 +14,7 @@
// That would imply teaching a new skill, and I'm not felling like it, so I removed.
002-1,45,26,0 script Alige NPC_ALIGE,{
+ if (BaseLevel < 42) goto L_Weak;
.@q=getq(ShipQuests_Alige);
if (.@q == 1) goto L_Return;
if (.@q == 2) goto L_End;
@@ -26,6 +27,10 @@
l("Not right now, I'm busy."), L_Close,
l("Did you said reward?!"), L_GoGo;
+L_Weak:
+ mes col("You thought there was someone here. It must have been your imagination.", 9);
+ close;
+
L_Revolt:
mes "";
message strcharinfo(0), l("Guaaaards! Sailors! Help! We have a stowaway!");