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author | Hal9OOO <miglietta.francesco@gmail.com> | 2012-12-10 23:32:57 +0100 |
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committer | Hal9OOO <miglietta.francesco@gmail.com> | 2012-12-10 23:32:57 +0100 |
commit | dcde888599e44657c7e2fbcefc194cfdf7e90ecf (patch) | |
tree | a422af0b8e5795d9462b4bf618a74824155e5125 /npc/000-2-3 | |
parent | c01647ad18d5c8f27c8e9cf2bf6727fcc841c962 (diff) | |
download | serverdata-dcde888599e44657c7e2fbcefc194cfdf7e90ecf.tar.gz serverdata-dcde888599e44657c7e2fbcefc194cfdf7e90ecf.tar.bz2 serverdata-dcde888599e44657c7e2fbcefc194cfdf7e90ecf.tar.xz serverdata-dcde888599e44657c7e2fbcefc194cfdf7e90ecf.zip |
First round-up of questchain cleaning.
Diffstat (limited to 'npc/000-2-3')
-rw-r--r-- | npc/000-2-3/box.txt | 40 | ||||
-rw-r--r-- | npc/000-2-3/nard.txt | 31 |
2 files changed, 35 insertions, 36 deletions
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt index 45df8493b..85365600e 100644 --- a/npc/000-2-3/box.txt +++ b/npc/000-2-3/box.txt @@ -5,15 +5,18 @@ // Captain Nard dialogs. // Nard does the introduction with a small quest. // This quest is meant to teach the player how to use a weapon,and to bring food to the ship. -// 2 bits array: +// 4 bits array: // ShipQuests // Variable: // ShipQuests_Nard // Values: // 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 1 Nard spoke and gave access to the outdoor of the ship. -// 2 Completed the quest. -// 3 Opened the chest and finished the introduction. +// 2 Completed the Gugli quest. +// 3 ChefGado Quest accepted. +// 4 ChefGado Quest completed and "Introduction" chapter finalized. +// 5 Reward taken from the box. + 000-2-3.gat,25,24,0 script Box 102;1,{ @@ -29,10 +32,16 @@ l("Take a Bandana."), -, l("Nothing."), l_Quit; - if (@q == 1) goto l_NotYet; - if (@q == 2) goto l_Give; - if (@q > 2) goto l_Already; + if (@q == 0) goto l_NoQuest; + if (@q == 4) goto l_Give; + if (@q > 4) goto l_Already; + + setcamnpc "Nard"; + mes ""; + mesn "Nard"; + mesq l("Please don't touch these hats, they are for crew members only."); +l_NoQuest: mes ""; mesn "Narrator"; mes col(l("Nard looks surprised and stops you."), 9); @@ -64,35 +73,18 @@ mesq l("Now go outside and talk with Gugli, he'll tell you what we need."); next; - set @item, 718; - set @count, 1; - callfunc "InventoryPlace", @item, @count; - setq ShipQuests_Nard, 1; getitem "JohanneKey", 1; close; -l_NotYet: - setcamnpc "Nard"; - mes ""; - mesn "Nard"; - mesq l("Please don't touch these hats, they are for crew members only."); - l_Give: setcamnpc "Nard"; mes ""; mesn "Nard"; - mesq l("Congrats!"); - next; - mesn "Nard"; mesq l("You are now part of the crew. Thanks again for your help."); - set @item, 2900; - set @count, 1; - callfunc "InventoryPlace", @item, @count; - - setq ShipQuests_Nard, 3; + setq ShipQuests_Nard, 5; getitem "Bandana", 1; // Need to add a skill for the crew at this line. diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index 53859159c..2938f7d93 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -5,7 +5,7 @@ // Captain Nard dialogs. // Nard does the introduction with a small quest. // This quest is meant to teach the player how to use a weapon,and to bring food to the ship. -// 2 bits array: +// 4 bits array: // ShipQuests // Variable: // 0 ShipQuests_Nard @@ -14,8 +14,10 @@ // Values: // 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 01 Nard spoke and gave access to the outdoor of the ship. -// 02 Completed the quest. -// 03 Opened the chest and finished the introduction. +// 02 Completed the Gugli quest. +// 03 ChefGado Quest accepted. +// 04 ChefGado Quest completed and "Introduction" chapter finalized. +// 05 Reward taken from the box. // 10 Never talked with Gugli. // 11 Gugli gives you the task. // 12 Gave all of the boxes to Gugli. @@ -30,7 +32,8 @@ l_Checker: if (@gado > 3 && @nard == 3) goto l_ChefQuestComplete; if (@nard == 2) goto l_ChefQuestStart; if (@nard == 3) goto l_ChefQuestGiven; - if (@nard == 4) goto l_Already; + if (@nard == 4) goto l_Reward; + if (@nard > 4) goto l_Already; if (@gugli == 2) goto l_Done; if (@nard == 1) goto l_NotYet; @@ -96,10 +99,6 @@ l_NeedContent: mesq l("Now go outside and talk with Gugli, he'll tell you what we need."); next; - set @item, 718; - set @count, 1; - callfunc "InventoryPlace", @item, @count; - setq ShipQuests_Nard, 1; getitem "JohanneKey", 1; @@ -183,15 +182,17 @@ l_ChefQuestComplete: next; mesq l("You are now officially part of my crew! Thanks again for your help."); next; + mesq l("Take your reward from the box next to my desk!"); + next - set @item, 2900; - set @count, 1; - callfunc "InventoryPlace", @item, @count; + menu + l("I will take it! Thank you captain!"), -; setq ShipQuests_Nard, 4; - getitem "Bandana", 1; + // Need to add a skill for the crew at this line. + mes ""; mesn "Narrator"; mes col(l("This is it, the end of the Second Beta Release of Evol Online!"), 9); next; @@ -201,6 +202,12 @@ l_ChefQuestComplete: close; +l_Reward: + mesn; + mesq l("Hey! There's a reward for you in the box next to me!"); + + close; + l_Already: mesn; mesq l("Sorry, I don't need any help right now. Come back later."); |