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authorJesusaves <cpntb1@ymail.com>2022-06-04 01:44:59 -0300
committerJesusaves <cpntb1@ymail.com>2022-06-04 01:44:59 -0300
commit6209e38538f2fc1418dd644862ff3c85af21c62a (patch)
tree8432fb5cc95c85b4931306c1c47d2dbe09ee6c1d /db
parent3650b0b6c021f12922b2ba1624b971a5984c51f1 (diff)
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Refinery for Savior and Legendary items can go up to +12 and will never nerf.
Meaning a legendary or savior item will never lose refine levels. They can still break.
Diffstat (limited to 'db')
-rw-r--r--db/re/refine_db.conf18
1 files changed, 9 insertions, 9 deletions
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf
index 04bf67a7d..5c63ccbd9 100644
--- a/db/re/refine_db.conf
+++ b/db/re/refine_db.conf
@@ -131,21 +131,21 @@ Armors: {
EnrichedChance: 40
Bonus: 500
}
- // Anything below this line was NOT MAINTENANED
Lv11: {
- NormalChance: 30
+ NormalChance: 35
EnrichedChance: 30
- Bonus: 300
+ Bonus: 600
}
Lv12: {
- NormalChance: 0
- EnrichedChance: 0
- Bonus: 300
+ NormalChance: 32
+ EnrichedChance: 20
+ Bonus: 600
}
+ // Anything below this line was NOT MAINTENANED
Lv13: {
- NormalChance: 0
- EnrichedChance: 0
- Bonus: 400
+ NormalChance: 25
+ EnrichedChance: 10
+ Bonus: 700
}
Lv14: {
NormalChance: 0