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author | Jesusaves <cpntb1@ymail.com> | 2019-06-18 13:56:58 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-18 13:56:58 -0300 |
commit | f76ab8cd4e54375fd9e87cdca7d772ae755ae7de (patch) | |
tree | 080beda483327b844d3aae1f6f3072b39ee82798 /db/re | |
parent | c2ea974045a9ce9b56972db1886d9de43d6b50f8 (diff) | |
download | serverdata-f76ab8cd4e54375fd9e87cdca7d772ae755ae7de.tar.gz serverdata-f76ab8cd4e54375fd9e87cdca7d772ae755ae7de.tar.bz2 serverdata-f76ab8cd4e54375fd9e87cdca7d772ae755ae7de.tar.xz serverdata-f76ab8cd4e54375fd9e87cdca7d772ae755ae7de.zip |
Smoke grenade now works too, by brute force. It only puts monsters to sleep for 500ms.
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/item_db.conf | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 6b3c6440b..7c51499b5 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -1573,7 +1573,8 @@ item_db: ( Delay: 500 UseEffect: "FX_SMOKEBOMB" Script: <" - itemskill AS_CLOAKING,1,1; + callfunc "smoke_grenade", 3, 500; + //itemskill AS_CLOAKING,1,1; //itemskill SM_MAGNUM,1; // Fallback: ~~TF_HIDING AS_CLOAKING SC_INVISIBILITY RA_CAMOUFLAGE~~ None work? //itemskill(, 1, 1); |