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authorJesusaves <cpntb1@ymail.com>2019-06-18 13:56:58 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-18 13:56:58 -0300
commitf76ab8cd4e54375fd9e87cdca7d772ae755ae7de (patch)
tree080beda483327b844d3aae1f6f3072b39ee82798 /db/re
parentc2ea974045a9ce9b56972db1886d9de43d6b50f8 (diff)
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Smoke grenade now works too, by brute force. It only puts monsters to sleep for 500ms.
Diffstat (limited to 'db/re')
-rw-r--r--db/re/item_db.conf3
1 files changed, 2 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index 6b3c6440b..7c51499b5 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -1573,7 +1573,8 @@ item_db: (
Delay: 500
UseEffect: "FX_SMOKEBOMB"
Script: <"
- itemskill AS_CLOAKING,1,1;
+ callfunc "smoke_grenade", 3, 500;
+ //itemskill AS_CLOAKING,1,1;
//itemskill SM_MAGNUM,1;
// Fallback: ~~TF_HIDING AS_CLOAKING SC_INVISIBILITY RA_CAMOUFLAGE~~ None work?
//itemskill(, 1, 1);