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authorJesusaves <cpntb1@ymail.com>2022-05-06 09:07:58 -0300
committerJesusaves <cpntb1@ymail.com>2022-05-06 09:07:58 -0300
commit9916130404ebd773a8ae8f81ba877f3d7fc00bad (patch)
tree688890359d4a8dbdb5bc474e39e750a712c0c40d /conf/map/battle/drops.conf
parent7ed98d9f43969cddb89f02723283cfb8b96be24c (diff)
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As luck can go further, do a tiny nerf on drop rates... A 0.05% per luck point.
2x drop from 55->57 luck, and 3x drop from 111->114 luck
Diffstat (limited to 'conf/map/battle/drops.conf')
-rw-r--r--conf/map/battle/drops.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
index 314b020c7..28ca89fab 100644
--- a/conf/map/battle/drops.conf
+++ b/conf/map/battle/drops.conf
@@ -144,8 +144,8 @@ drops_by_luk: 0
// A full build (100 luck) and 4% drop rate will give 4.8% drop rate.
// BETA PATCH: 100 luck and 4% drop rate (Std): 12% Drop Rate (3x more)
// BETA PATCH: With only 50 luck you'll have double drop rates for everything
-// BETA PATCH: Each luck adds 1.8% drop rates - 2x at 55 and 3x at 110
-drops_by_luk2: 180
+// BETA PATCH: Each luck adds 1.75% drop rates - 2x at 57 and 3x at 114
+drops_by_luk2: 175
// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values: