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authorReid <reidyaro@gmail.com>2012-07-04 16:44:20 +0200
committerReid <reidyaro@gmail.com>2012-07-04 16:44:20 +0200
commit1cdc69d028e45a2e11ee1601844bb7e2efda0bec (patch)
treeaf9ba2c0f328ca53af94d1e91e41ea8715e4d5d6
parent1f2dab8ffde4f92e99003a01b753195091d5d691 (diff)
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Correct getitemname function on Croconut item script.
-rw-r--r--npc/items/Croconut.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/items/Croconut.txt b/npc/items/Croconut.txt
index f12848f1b..94b4df45f 100644
--- a/npc/items/Croconut.txt
+++ b/npc/items/Croconut.txt
@@ -13,7 +13,7 @@
OnUse:
mesn "Narrator";
- mes col(l("Do you want to cut this") + " " + l(getitemname("Croconut")) + "?", 9);
+ mes col(l("Do you want to cut this @@ ?", getitemname("Croconut"), 9);
next;
menu
@@ -26,7 +26,7 @@ OnUse:
L_Weapon:
mes "";
mesn "Narrator";
- mes col(l("Which of your weapons do you want to use in order to cut this Croconut?"), 9);
+ mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemname("Croconut"), 9);
next;
menu
@@ -43,24 +43,24 @@ L_TooWeak:
if ( (@q == 3) || (@q == 4) || (@q == 5) ) goto L_Weak;
L_TooWeakLost:
- mes col(l("You hit too hard with your fist, you lost your Croconut."), 9);
+ mes col(l("You hit too hard with your fist, you lost your @@."), getitemname("Croconut"), 9);
close;
L_TooWeakFail:
- mes col(l("Your hands are too weak, you didn't open the Croconut."), 9);
+ mes col(l("Your hands are too weak, you didn't open the @@."), getitemname("Croconut"), 9);
getitem "Croconut", 1, 1;
close;
L_Weak:
- mes col(l("You opened the Croconut, but only one side is edible."), 9);
+ mes col(l("You opened the @@, but only one side is edible."), getitemname("Croconut"), 9);
getitem "HalfCroconut", 1, 1;
close;
L_Good:
- mes col(l("You perfectly cut your Croconut in two edible parts."), 9);
+ mes col(l("You perfectly cut your @@ in two edible parts."), getitemname("Croconut"), 9);
getitem "HalfCroconut", 2, 1;
close;