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authorNetSysFire <59517351+NetSysFire@users.noreply.github.com>2022-07-12 01:16:57 +0200
committerNetSysFire <59517351+NetSysFire@users.noreply.github.com>2022-07-12 01:16:57 +0200
commitb7e226e99f343eb74bba7553fea5633b64373a94 (patch)
tree4a0c140e7c0438fe3d69bd729f949948a1f5a7fc
parentd45e23908126f05f0d162a9cbe4f602083e8aae5 (diff)
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Reduce dausen's grind (still needs exp and gp adjustments)dausen-grind
-rw-r--r--npc/003-1/lieutenantdausen.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/003-1/lieutenantdausen.txt b/npc/003-1/lieutenantdausen.txt
index 38a398cf8..5528576dd 100644
--- a/npc/003-1/lieutenantdausen.txt
+++ b/npc/003-1/lieutenantdausen.txt
@@ -23,11 +23,11 @@
switch (.@q) {
case 0:
mesn;
- mesq l("Greetings, wanderer. I am @@, chief of the Tulimshar guards. My wards are dying from dehydration in the sun. Bring them water and you will earn a reward.", .name$);
+ mesq l("Greetings, wanderer. I am @@, chief of the Tulimshar guards. My guards are suffering from dehydration in the sun. Bring them water and you will earn a reward.", .name$);
break;
case 1:
mesn;
- mesq l("Please help my wards!");
+ mesq l("Please help my guards!");
break;
case 2:
goto L_Reward;
@@ -91,7 +91,7 @@ L_Reward:
speech 0x0,
l("Wait a minute..."),
- l("The Tulimshar guards needs an freelance employee who would help us with our work. We are searching for people like you."),
+ l("The Tulimshar guards needs a freelance employee who would help us with our work. We are searching for people like you."),
l("Take this badge, so you can enter the guard house. You will find more work there. Bye, and good luck!");
close;
@@ -104,10 +104,10 @@ function DausenMobTutorial {
}
.@t = getq(TulimsharQuest_MobTutorial);
.@k = getq2(TulimsharQuest_MobTutorial);
- // You need a Guard Card, Dausen have a bad memory :p
+ // You need a Guard Card, Dausen has a bad memory :p
if (!countitem(TulimsharGuardCard)) {
mesn;
- mesq l("Well, I do not trust you yet. You literally were just brought by the shore, and even if Nard and Lua seems to trust you...");
+ mesq l("Well, I do not trust you yet. You literally were just brought by the shore, and even if Nard and Lua seem to trust you...");
next;
mesn;
mesq l("...I still need to cover up if they're mistaken. Give me a reason to tell you secrets, show me you're concerned with Tulimshar safety and don't want just to be strong.");
@@ -122,7 +122,7 @@ function DausenMobTutorial {
// Reward
if (.@k >= 10) {
mesn;
- mesq l("Welp, you killed 10 Crocs. They're not dangerous, as you see. That's why we don't bother in cleaning them up.");
+ mesq l("Welp, you killed 10 Crocs. They're not that dangerous, as you see. That's why we don't bother in cleaning them up.");
setq TulimsharQuest_MobTutorial, 2, 0;
// 30% of exp values, and 6 GP/Level
getexp 75, 0;
@@ -146,13 +146,13 @@ function DausenMobTutorial {
case 2:
case 3:
// TODO: Blubs and Ducks
- // Level Requeriment (same as blubs)
+ // Level Requirement (same as blubs)
if (BaseLevel < 14) {
mesn;
mesq l("There's some diversity, but you should keep aiming at helping people and killing small-fry. If you ever want a challenge, there's a Giant Maggot inside the town which can kill you in one hit.");
next;
mesn;
- mesq l("Have you found Tulimshar's Secret Beach yet? Tulimshar is full of secrets. Some NPCs which only say hi may say something else depending on your level or insistence.");
+ mesq l("Have you found Tulimshar's Secret Beach yet? Tulimshar is full of secrets. Some NPCs which only say hi may say something else depending on your level for instance.");
close;
}
// Reward
@@ -194,7 +194,7 @@ function DausenMobTutorial {
close;
}
// Reward
- if (.@k >= 100) {
+ if (.@k >= 25) {
mesn;
mesq l("Not bad. These are the main threat we have to fend off, along snakes and black scorpions.");
setq TulimsharQuest_MobTutorial, 6, 0;
@@ -208,13 +208,13 @@ function DausenMobTutorial {
mesq l("So... Have you tried visiting the Canyons? I know, it is a crazy idea.");
next;
mesn;
- mesq l("But if you want to be guard, you must be brave! Go fight your fears, and go kill some bandits like a decent guard.");
+ mesq l("But if you want to be a guard, you must be brave! Go fight your fears, and go kill some bandits like a decent guard.");
next;
mesn;
- mesq l("Well, if you're scared, you can kill Desert Log Heads, but they'll have a smaller worth.");
+ mesq l("Well, if you're scared, you can kill Desert Log Heads, but you will need to kill more of them.");
next;
mesn;
- mesq l("Bring me @@ Bandits or Sarracenus heads, or the double of that in Desert Log Heads, and I'll consider you brave enough.", 50);
+ mesq l("Bring me @@ Bandits or Sarracenus heads, or the double of that in Desert Log Heads, and I'll consider you brave enough.", 25);
compareandsetq TulimsharQuest_MobTutorial, 4, 5;
close;
case 6:
@@ -225,7 +225,7 @@ function DausenMobTutorial {
close;
}
// Reward
- if (.@k >= 300) {
+ if (.@k >= 100) {
mesn;
mesq l("Alright, you've not only proven your worth, but you've went through most monsters in the desert close to the town.");
next;
@@ -266,7 +266,7 @@ function DausenMobTutorial {
mesq l("Also, south of here are mines. Talk to Tycoon for information about it.");
next;
mesn;
- mesq l("By last, east of here are the Canyons. Do not go there before level 20, and even then, do not engage snakes in combat. They are fast and very dangerous.");
+ mesq l("At last, east of here are the Canyons. Do not go there before level 20, and even then, do not engage snakes in combat. They are fast and very dangerous.");
close;
break;
}
@@ -376,7 +376,7 @@ OnTimer5000:
disablenpc "Luca";
disablenpc "Colin";
break;
- // Monster army have withdrawn completly
+ // Monster army has withdrawn completly
case MK_SIEGE_DURATION:
.siegetime=0;
announce(("Tulimshar siege is over!"), bc_all);