// Evol scripts.
// Author:
// Reid
// Description:
// Blacksmith's assistant of Artis
// Variables:
// ArtisQuests_Enora
// Values:
// 0 Default.
// 1 BlackSmith quest delivered.
// 2 Chelios Quest given.
// 3 Chelios Quest done.
// 4 BlackSmith gave the sword.
test,2,4,0 script karim NPC_PLAYER,{
.Item1 = RightCraftyWing;
.Item2 = LeftCraftyWing;
.ItemReward = FlightTalisman;
function quest_beggining{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("my name is karim can you help me?.");
setq Karim_Quest, 1;
return;
}
function quest_left {
if (countitem(.Item2) > 0)
{
delitem .Item2, 1;
if (rand(10) == 1)
{
mesq l("Yay, it worked! You get a good wing.");
getitem .ItemReward, 1;
setq Karim_Quest, 2;
close;
}
else
{
mesq l("This one is useless! Give me another @@.", getitemlink(.Item2));
return;
}
}
else
{
mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item2));
return ;
}
}
function quest_right {
if (countitem(.Item1) > 0)
{
delitem .Item1, 1;
if (rand(5) == 1)
{
mesq l("Yay, it worked! You get a good wing.");
getitem .ItemReward, 1;
setq Karim_Quest, 2;
close;
}
else
{
mesq l("This one is useless! Give me another @@.", getitemlink(.Item1));
next;
return;
}
}
else
{
mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item1));
return ;
}
}
function quest_started {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Can you give me a @@ or a @@", getitemlink(.Item1), getitemlink(.Item2));
do
{
select
l("a Right Crafty Wing"),
l("a Left Crafty Wing"),
menuaction(l("Quit"));
switch (@menu)
{
case 1:
quest_right;
break;
case 2:
quest_left;
break;
}
} while (@menu != 3);
return;
}
function quest_completed {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Quest completed.");
return;
}
function quest_restart {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Quest restart.");
setq Karim_Quest, 0;
return;
}
speech S_LAST_NEXT, l("Can you help me?");
do
{
.@karim = getq(Karim_Quest);
select
rif(.@karim == 2, lg("quest completed.")),
rif(.@karim == 1, l("Hello again can you give you give me some tentacles.")),
rif(.@karim == 0, l("Hello")),
l("Debug"),
menuaction(l("Quit"));
switch (@menu)
{
case 1:
quest_completed;
break;
case 2:
quest_started;
break;
case 3:
quest_beggining;
break;
case 4:
quest_restart;
break;
}
} while (@menu != 5);
closedialog;
goodbye;
close;
OnInit:
.sex = G_MALE;
.distance = 3;
end;
}