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path: root/npc/commands/event.txt
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// TMW2 Script
// Author:
//    Evol Team
//    Saulc
//    Jesusalva
// Description:
//    Handles all major events on TMW2 (Christmas, Easter, Worker Day, etc.)

// WARNING, possibly dangerous.
function	script	sClear	{
        // Delete all Easter Stuff
        if ($EVENT$ != "Easter") {
            DelItemFromEveryPlayer(SilverEasteregg);
            DelItemFromEveryPlayer(GoldenEasteregg);
            disablenpc "Lilica#final";
        } else {
        	.@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", $@easter_name$, $@easter_value);
            enablenpc "Lilica#final";
        }

        // Delete all Christmas stuff
        if ($EVENT$ != "Christmas") {
            $XMAS_MONEY=0; // Golbarez
            $XMAS_GIFTS=0; // Chief
        } else if ($EVENT$ == "Christmas") {
            DelAccRegFromEveryPlayer("#XMAS_LOGINBONUS");
            removemapmask "003-1", MASK_CHRISTMAS;
            removemapmask "005-1", MASK_CHRISTMAS;
            removemapmask "009-1", MASK_CHRISTMAS;
            removemapmask "012-1", MASK_CHRISTMAS;
            removemapmask "017-2", MASK_CHRISTMAS;
            removemapmask "017-2-1", MASK_CHRISTMAS;
            removemapmask "017-3", MASK_CHRISTMAS;
            removemapmask "020-2", MASK_CHRISTMAS;
        }

        // Delete all Valentine Day stuff
        if ($EVENT$ != "Valentine") {
            // ItemDB prefers account variables than quest log
            DelAccRegFromEveryPlayer("#VALENTINE_POINTS");
            DelAccRegFromEveryPlayer("#VALENTINE_RECEIVED");
            DelAccRegFromEveryPlayer("#VALENTINE_OPENED");
            DelAccRegFromEveryPlayer("#VALENTINE_SENT");
            DelAccRegFromEveryPlayer("#VALENTINE_EQUIPMENT2020");
            // Remove event items
            DelItemFromEveryPlayer(LoveLetter);
            DelItemFromEveryPlayer(BoxOfChocolates);
            disablenpc "Demure#ValentineFinal";
        } else if ($EVENT$ == "Valentine") {
            htdelete $@VALENTINE_GIFTSTACKS;
            htdelete $@VALENTINE_LOVELETTER;
            $@VALENTINE_GIFTSTACKS=0;
            $@VALENTINE_LOVELETTER=0;
            enablenpc "Demure#ValentineFinal";
        }

        // Longer EXP rate controls
        if ($EVENT$ == "Anniversary") {
            $BCONFB_EXPR-=50;
            kamibroadcast("EXP Rate changed from %d%% to %d%%", $BCONFB_EXPR+50, $BCONFB_EXPR);
        }

        // Simpler events
        $PATRICK_DAYCTRL=0;
        $PATRICK_DAYMAX=0;
        DelAccRegFromEveryPlayer("#PATRICK_DAY");
        DelAccRegFromEveryPlayer("#PATRICK_CTRL");
        DelAccRegFromEveryPlayer("#TMW2_LOGINBONUS");
        DelAccRegFromEveryPlayer("#THANKS_DAY");
        DelAccRegFromEveryPlayer("#THANKS_STREAK");

        // Not so simple but still needs cleanup.
        DelItemFromEveryPlayer(ClosedChristmasBox);
        DelItemFromEveryPlayer(OpenedChristmasBox);
        DelItemFromEveryPlayer(Event1HSword);
        DelItemFromEveryPlayer(Event2HSword);
        DelItemFromEveryPlayer(EventBow);
        DelItemFromEveryPlayer(EventWand);

        // We must remove any event drop
        charcommand("@reloadmobdb");
        SeasonReload(1);
        return;
    }

function	script	GlobalEventMenu	{

    function resetCandor {
        $@FEFE_CAVE_LEVEL=0;
        $@FEFE_DELAY=0;
        $@FEFE_DIFFICULTY=0;
        $@FEFE_CAVE_HERO$="";
        mesc "Candor Fight Reset!";
        return;
    }

    function rateManagement {
        clear;
        mes l("To get the current rate:");
        mes col("    @exprate", 7);
        next;
        mes l("To set the exp rate:");
        mes col("    @exprate ##Brate##b hours", 7);
        next;
        mes l("To reset back to normal:");
        mes col("    @exprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate
        next;
        return;
    }

    function dropManagement {
        clear;
        mes l("To get the current rate:");
        mes col("    @rates", 7);
        next;
        mes l("To set the drop rate:");
        mes col("    @droprate ##Brate##b hours", 7);
        next;
        mes l("To reset back to normal:");
        mes col("    @droprate default", 7); // note to translators: any non-numerical value will reset so "default" is safe to translate
        next;
        return;
    }

    // Easter is map-only, so it can be handled here instead of seasons.txt
    function sEaster {

        // Enable event
        set $EVENT$, "Easter";
        logmes "Enabled EASTER event.", LOGMES_ATCOMMAND;
        return;
    }

    // :>
    function superSpawn {
        mesc l("Monster ID, 0 to cancel");
        input .@mobid;
        if (.@mobid <= 0)
            return;
        //.@tmp=strmobinfo(4, .@mobid);
        .@tmp=getmonsterinfo(.@mobid, MOB_MAXHP);
        mesc l("Monster HP, Default %d, use 0 to cancel", .@tmp);
        input .@newhp;
        if (.@newhp <= 0)
            return;

        .@tmp=(getmonsterinfo(.@mobid, MOB_ATK1)+getmonsterinfo(.@mobid, MOB_ATK2))/2;
        mesc l("Monster ATK (varies 10%%), Default %d, use 0 to cancel", .@tmp);
        input .@newak;
        if (.@newak <= 0)
            return;
        .@minatk=.@newak*9/10;
        .@maxatk=.@newak*11/10;

        .@tmp=getmonsterinfo(.@mobid, MOB_DEF);
        mesc l("Monster DEF, Default %d, use 0 to cancel", .@tmp);
        input .@newdf;
        if (.@newdf <= 0)
            return;

        .@tmp=getmonsterinfo(.@mobid, MOB_DEX);
        mesc l("Monster DEX, Default %d, use 0 to cancel", .@tmp);
        input .@newdx;
        if (.@newdx <= 0)
            return;

        .@tmp=getmonsterinfo(.@mobid, MOB_AGI);
        mesc l("Monster AGI, Default %d, use 0 to cancel", .@tmp);
        input .@newag;
        if (.@newag <= 0)
            return;

        .@tmp=getmonsterinfo(.@mobid, MOB_RANGE);
        mesc l("Monster ATK RANGE, Default %d, use 0 to cancel", .@tmp);
        input .@newrg;
        if (.@newrg <= 0)
            return;

        mesc l("Monster SPEED, Player speed is 150, minimum is 100!");
        input .@newspd;
        if (.@newspd < 100)
            return;

        .@tmp$=strmobinfo(1, .@mobid);
        mesc l("Monster NAME, Default %s, empty to cancel", .@tmp$);
        input .@name$;
        if (.@name$ == "")
            return;

        // Spawn
        getmapxy(.@m$, .@x, .@y, 0);
        .@mob=monster(.@m$, .@x, .@y, .@name$, .@mobid, 1);

        // Reconfigure
        setunitdata(.@mob, UDT_MAXHP, .@newhp);
        setunitdata(.@mob, UDT_HP, .@newhp);
        setunitdata(.@mob, UDT_SPEED, .@newspd);
        setunitdata(.@mob, UDT_DEX, .@newdx);
        setunitdata(.@mob, UDT_AGI, .@newag);
        setunitdata(.@mob, UDT_ATKRANGE, .@newrg);
        setunitdata(.@mob, UDT_ATKMIN, .@minatk);
        setunitdata(.@mob, UDT_ATKMAX, .@maxatk);
        setunitdata(.@mob, UDT_DEF, .@newdf);

        logmes "Super spawn!", LOGMES_ATCOMMAND;

        do
        {
            select
                l("Good!"), // 1
                l("Customize attack delay!"), // 2
                l("Customize hit rate!"), // 3
                l("Customize evasion!"), // 4
                l("Modify monster level!"), // 5
                rif($EVENT$ == "Valentine", l("Send them to Valentine Island!")),
                l("Show me a report"), // 7
                l("OMG CANCEL IT!!"); // 8
            mes "";
            switch (@menu) {
            case 2:
                .@tmp=getunitdata(.@mob, UDT_ADELAY);
                mesc l("Default: %d, use 0 to cancel", .@tmp);
                input .@new;
                if (.@new > 0)
                    setunitdata(.@mob, UDT_ADELAY, .@new);
                break;
            case 3:
                .@tmp=getunitdata(.@mob, UDT_HIT);
                mesc l("Default: %d, use 0 to cancel", .@tmp);
                input .@new;
                if (.@new > 0)
                    setunitdata(.@mob, UDT_HIT, .@new);
                break;
            case 4:
                .@tmp=getunitdata(.@mob, UDT_FLEE);
                mesc l("Default: %d, use 0 to cancel", .@tmp);
                input .@new;
                if (.@new > 0)
                    setunitdata(.@mob, UDT_FLEE, .@new);
                break;
            case 5:
                .@tmp=getunitdata(.@mob, UDT_LEVEL);
                mesc l("Default: %d, use 0 to cancel", .@tmp);
                mesc l("WARNING: Might have unexpected side effects!"), 1;
                input .@new;
                if (.@new > 0)
                    setunitdata(.@mob, UDT_LEVEL, .@new);
                break;
            case 6:
                unitwarp(.@mob, "001-12", 132, 119);
                break;
            case 7:
                mesc l("Too lazy.");
                next;
                break;
            case 8:
                mesc l("Are you sure?!"), 1;
                next;
                if (askyesno() == ASK_YES) {
                    logmes "Super spawn aborted!", LOGMES_ATCOMMAND;
                    unitkill(.@mob);
                    return;
                }
                break;
            }

        } while (@menu != 1);

        // Make it a boss
        .@md=getunitdata(.@mob, UDT_MODE);
        setunitdata(.@mob, UDT_LEVEL, .@md|32); // 32: MD_BOSS
        logmes "Super spawn completed! (GID "+.@mob+")", LOGMES_ATCOMMAND;
        return;
    }




















    function seasonManagement {
        clear;
        mes l("Current event: @@", $EVENT$);
        select
            ("Disable event"),
            ("Enable Valentine Day"),
            ("Enable St. Patrick Day"),
            ("Enable Easter"),
            ("Enable Worker's Day"),
            ("Enable Thanksgiving"),
            ("Enable Event Horizon"),
            ("Enable Christmas"),
            ("Enable Demure's Birthday"),
            ("Enable Kamelot"),
            ("Reset Kill Saulc Event (Monthly)");

        switch (@menu) {
            case 1: .@r=playerattached(); sClear(); set $EVENT$, ""; attachrid(.@r); logmes "Disabled events.", LOGMES_ATCOMMAND;
                break;
            case 2:
                set $EVENT$, "Valentine"; $@VALENTINE_LOVELETTER = htnew(); $@VALENTINE_GIFTSTACKS = htnew(); logmes "Enabled VALENTINE DAY event.", LOGMES_ATCOMMAND;
                break;
            case 3:
                $EVENT$="St. Patrick";
                $@PATRICK_DAYMAX=31;
                enablenpc "sPatrick";
                enablenpc "Patrick Saulc";
                enablenpc "St. Patrick Gold Pot";
                donpcevent "St. Patrick Gold Pot::OnForcedMove";
                logmes "Enabled ST. PATRICK DAY event (until day 31).", LOGMES_ATCOMMAND;
                break;
            case 4: sEaster(); break;
            case 5:
                set $EVENT$, "Worker Day";
                logmes "Enabled WORKERS DAY event.", LOGMES_ATCOMMAND;
                /*
                addmonsterdrop(Snake, Pearl, 10);
                debugmes "Snakes are now dropping Pearls.";
               */
                break;
            case 6:
                $EVENT$="Thanksgiving";
                logmes "Enabled THANKS GIVING event.", LOGMES_ATCOMMAND;
                break;
            case 7:
                $EVENT$="Event";
                logmes "Enabled EVENT (HORIZON) event.", LOGMES_ATCOMMAND;
                break;
            case 8:
                logmes "Enabled CHRISTMAS event.", LOGMES_ATCOMMAND;
                query_sql("DELETE FROM `quest` WHERE `quest_id` = '"+SQuest_Christmas+"'");
                sChristmas(); break;
            case 9:
                $EVENT$=any("Demure Birthday", "Blame Saulc");
                dispbottom("Maybe in future this increases everyone attack speed? Well, for now,");
                dispbottom("This is not actually an event, it just lower prices at Lua GM shop.");
                break;
            case 10:
                $EVENT$="Kamelot";
                logmes "Enabled KAMELOT event.", LOGMES_ATCOMMAND;
                break;
            case 11: DelItemFromEveryPlayer(MurdererCrown); break;
        }

        return;
    }

    do
    {
        clear;
        setnpcdialogtitle l("Event Management");
        mes l("This menu allows you to manage events and gives access to event-related tools.");
        mes "";
        mes l("What do you want to access?");

        select
            l("Experience Rate management"),
            l("Drop Rate management"),
            l("Reset Crazyfefe Fight"),
            l("Change Season Event"),
            rif(is_admin(), l("Spawn customized boss")),
            rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))),
            l("Close");

        //.@c = getarg(0,0) ? 2 : 1; // 1 = back to event menu, 2 = back to super menu

        switch (@menu) {
            case 1: rateManagement; break;
            case 2: dropManagement; break;
            case 3: resetCandor(); break;
            case 4: seasonManagement; break;
            case 5: superSpawn(); break;
            case 7: close; break;
            default: return;
        }

    } while (true);
}



-	script	@event	32767,{
    end;

OnCall:
    if (!is_gm()) {
        end;
    }

    GlobalEventMenu;
    closedialog;
    end;
}

function	script	CMD_toevent	{
    if (!@toeventchk) {
        @toeventval1=readparam(Hp);
        @toeventval2=readparam(Sp);
        @toeventchk=1;
        specialeffect FX_CIRCLE, SELF, getcharid(3);
        addtimer 4000, "@toevent::OnEffect";
    }
    return;
}

-	script	@toevent	32767,{
    end;

OnCall:
    CMD_toevent();
    end;

OnEffect:
    @toeventchk=0;
    removespecialeffect(FX_CIRCLE, SELF, getcharid(3));
    // Calculate
    if (BaseLevel < 10) {
        dispbottom l("You are not strong enough to survive this trip.");
        atcommand "@refresh";
        end;
    } else if (readparam(Sp) < @toeventval2) {
        dispbottom l("You must not be using mana to do this trip.");
        atcommand "@refresh";
        end;
    } else if (readparam(Hp) < @toeventval1) {
        dispbottom l("You cannot be fighting to do this trip.");
        atcommand "@refresh";
        end;
    } else if (compare(getmapname(), "001-") || (getmapinfo(MAPINFO_ZONE, getmap())) == "MMO") {
        dispbottom l("You are already at the Mana Plane of Existence.");
        atcommand "@refresh";
        end;
    } else if (getmapname() == "boss" || getmapname() == "sec_pri" || compare(getmapname(), "000-") || compare(getmapname(), "008-") || compare(getmapname(), "sore")) {
        dispbottom l("The Mana Plane is currently out of reach.");
        atcommand "@refresh";
        end;
    } else {
        if ($@MK_SCENE == MK_SIEGE_TULIM || BaseLevel > 20) {
            // Monster King events take precedence over Aeros Event
            switch ($@MK_SCENE) {
            case MK_SIEGE_TULIM:
                warp "003-1", 40, 49;
                specialeffect(63, AREA, getcharid(3));
                end;
            case MK_SIEGE_HALIN:
                warp "009-1", 27, 30;
                specialeffect(63, AREA, getcharid(3));
                end;
            case MK_SIEGE_HURNS:
                warp "012-1", 87, 70;
                specialeffect(63, AREA, getcharid(3));
                end;
            case MK_SIEGE_NIVAL:
                warp "020-1", 57, 62;
                specialeffect(63, AREA, getcharid(3));
                end;
            }
        }

        // Aeros Events takes precedence over player events
        if ($@GM_EVENT)
        {
            .@gt=$@AEROS_SPWN;
            if (.@gt == 2)
                .@gt=rand(0,1);
            switch (.@gt) {
            case 0:
                warp "001-1", 235, 26; break;
            case 1:
                warp "001-1", 23, 108; break;
            }
            specialeffect(63, AREA, getcharid(3));
            end;
        }

        // Player events takes precedence over permanent events
        // They also have an hierarchy
        // 1. Candor Battle
        if ($@FEFE_DELAY > gettimetick(2) && !$@FEFE_CAVE_LEVEL && $@FEFE_CAVE_HERO$ != "" && !$@FEFE_WAVE) {
            warp "006-1", 49, 53;
            message strcharinfo(0), l("You are now at Candor Battle Cave at @@'s request.", $@FEFE_CAVE_HERO$);
            end;
        }

        // Events are the least priority
        if ($EVENT$ == "Valentine") {
            warp "001-11", 38, 32;
            message strcharinfo(0), l("You are now at the Valentine Highlands.");
            end;
        }
        if ($EVENT$ == "Easter") {
            warp "001-4", 151, 157;
            message strcharinfo(0), l("You are now at the Magical Forest.");
            end;
        }
        if ($EVENT$ == "Worker Day") {
            warp "001-5", 22, 79;
            message strcharinfo(0), l("You are now at the Contributor's Cave.");
            end;
        }
        if ($EVENT$ == "Christmas") {
            warp "019-4-1", 32, 36;
            message strcharinfo(0), l("You are now at the Christmas Workshop.");
            end;
        }
    }

    // Block here
    if (!$@GM_EVENT && !$@MK_SCENE && $EVENT$ == "") {
        atcommand "@refresh";
        dispbottom l("The mana bridge is closed at the moment.");
        end;
    }

    // Seems like it was a Blame Saulc-like event...
    dispbottom l("Have a nice @@ day!", $EVENT$);
    dispbottom l("The mana bridge is closed at the moment.");
    atcommand "@refresh";
    end;

OnInit:
    bindatcmd "event", "@event::OnCall", 99, 99, 0;
    bindatcmd "toevent", "@toevent::OnCall", 0, 99, 0;
}