// TMW2 scripts.
// (Random) Treasure Chest
// Authored by Jesusalva with code parts from Evol, see 007-1/treasure
// Regenerates every 6 hours
032-2,0,0,0 script #chest_03220 NPC_CHEST,{
if (!.busy && !.empty) {
TreasureBox(75); // 0.75% better treasure find rate
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
.dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
.busy = true; // lock until available again
initnpctimer;
} else if (!.busy) {
mesc l("Someone looted this treasure box already...");
} else {
end;
}
close;
OnTimer160:
.dir = .dir == 6 ? 0 : 4; // closing ? closed : open
end;
OnTimer500:
.busy = false; // unlock
if (.dir == 0 || .dir == 4)
stopnpctimer; // stop here if the chest is closed
end;
OnInit:
.busy = false;
.distance = 2;
.empty = false;
OnClock0156:
OnClock0756:
OnClock1356:
OnClock1956:
// Try to warp randomly to a walkable spot, up to 20 attempts
// Otherwise, it'll stay where it already is (but will close and refill).
.@e=0; .@x=0; .@y=0;
while (!checkcell(.map$, .@x, .@y, cell_chkpass))
{
if (.@e == 20) {
.@x=.x;
.@y=.y;
break;
}
// Remember the +20 -20 margin adjustment
.@x = rand2(20, 180);
.@y = rand2(20, 180);
++.@e;
}
.busy=false;
.empty=false;
movenpc .name$, .@x, .@y, 0;
end;
}
032-2,0,0,0 duplicate(#chest_03220) #chest_03221 NPC_CHEST