// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Questmaker Handbook 14.0 (F = Favorable)
024-5,38,23,0 script Saevel NPC_ELF,{
.@q = getq(FrostiaQuest_Saevel);
if (BaseLevel < 47) {
mesc l("The elf seems busy. He ignores you.");
close;
}
if (.@q == 0) {
if (frally()) goto L_Start_F;
else goto L_Start_U;
}
else if (.@q == 1) {
if (frally()) goto L_Submit_F;
else goto L_Submit_U;
}
else if (.@q == 2) {
if (frally()) goto L_Done_F;
else goto L_Done_U;
}
Exception("Invalid quest state - "+str(.@q));
end;
L_Start_F:
mesn;
mesq l("I'm am about to make myself some powerful equipment... But I ran out of material to refine it!");
next;
mesn;
mesq l("Could you, perhaps, bring me %d %s? That'll help me to finish this.", 1, getitemlink(Arcanum));
setq FrostiaQuest_Saevel, 1;
close;
L_Submit_F:
mesn;
mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Arcanum));
next;
if (askyesno() == ASK_YES) {
if (countitem(Arcanum) < 1) {
mesn;
mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
close;
}
inventoryplace EquipmentBlueprintB, 1, EquipmentBlueprintA, 1;
delitem Arcanum, 1;
getexp 7000, 0;
getitem EquipmentBlueprintB, 1;
getitem EquipmentBlueprintA, 1;
setq FrostiaQuest_Saevel, 2;
mesn;
mesq l("Muahahaha, I'll be SO strong thanks to you! Here, I don't need these weak recipes anymore. You can have them!");
}
close;
L_Done_F:
mesn;
mesq l("POWER!");
next;
mesn;
mesq l("Reminds me, but they say the Aethyr is a place where powerful elves of old live. But nobody has been there on the past century... Or if they were, nobody said anything about it! Hahahah!");
close;
/////////////////////////////////////////////////////////////////////////////////
L_Start_U:
mesn;
mesq l("I'm am about to make myself some powerful equipment... But I ran out of material to refine it!");
next;
mesn;
mesq l("Could you bring me %d %s? That'll help me to finish this.", 1, getitemlink(Arcanum));
setq FrostiaQuest_Saevel, 1;
close;
L_Submit_U:
mesn;
mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Arcanum));
next;
if (askyesno() == ASK_YES) {
if (countitem(Arcanum) < 1) {
mesn;
mesq l("You liar, I'll teach you a lesson you won't forget!");
mesc l("%s slaps you!", .name$);
percentheal -30, 0;
close;
}
inventoryplace EquipmentBlueprintB, 1, EquipmentBlueprintA, 1;
delitem Arcanum, 1;
getexp 7000, 0;
getitem EquipmentBlueprintB, 1;
getitem EquipmentBlueprintA, 1;
setq FrostiaQuest_Saevel, 2;
mesn;
mesq l("Muahahaha, I'll be SO strong thanks to you! Here, these recipes should be useful for ya. You can have them!");
}
close;
L_Done_U:
mesn;
mesq l("POWER!");
next;
mesn;
mesq l("Reminds me, but they say the Aethyr is a place where powerful elves of old live. But nobody has been there on the past century... Or if they were, nobody said anything about it! Hahahah!");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate);
setunitdata(.@npcId, UDT_HEADTOP, SamuraiHelmet);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 8);
.sex = G_MALE;
.distance = 5;
end;
}