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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Ruler of Frostia (maybe we should instance this map so the king can walk)

024-16,30,23,0	script	King Gelid	NPC_ELF,{
    .@q=getq(General_Narrator);
    if (.@q < 12) {
        nude();
        atcommand("#dropall "+strcharinfo(0)); // Evil
        Exception("FATAL ERROR, PLAYER "+strcharinfo(0)+" NOT ALLOWED TO BE WITHIN FROSTIA'S CASTLE - REASON: SAULC IS A NOOB");
        slide 30, 52;
        end;
    }
    if (.@q >= 13)
        goto L_MainQuest;

    mesn l("King Gelid Frozenheart");
    mesq l("Hello.");
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("Yes. Frostia is a city-estate, and is ruled by me, King Gelid Frozenheart II.");
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("Is this letter yours? Very well, let me read.");
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("Hm hm. This sounds pretty concerning. Aiming at Sages is also a smart move, as they compose the Alliance Council.");
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("As about if I have any idea why they said they were from here? ...Actually, I do.");
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("That aside, I see you've helped Hurnscald Mayor, Nivalis Mayor, Halinarzo Librarian and even the Alliance Representative in Tulimshar!");
    next;
    mesn l("King Gelid Frozenheart");
    mesq lg("I'm quite interested in you, mah' girl!", "I'm quite interested in you, mah' boy!");
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("So, only citzens, elves and dwarves are normally welcome here and I'm NOT going to make you an exception.");
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("In the ")+b(l("southwest part of the town"))+l(" is the Inn, and you can rent an apartment there for 30 days.");
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("If you rent an apartment, you'll become a \"citzen\" and be allowed here. Besides, you can buy stuff in your apartment to, for example, craft stuff.");
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("Did I said the best craftsman and craftswoman in the world are here? @@, the legendary bow, was proudly crafted by the first king of Frostia!", getitemlink(Tyranny));
    next;
    mesn l("King Gelid Frozenheart");
    mesq l("He is not alive anymore, so only a single bow of those exist in the whole world... That is why we call it a ")+b(l("legendary weapon"));
    next;
    // Finish the quest
    setq General_Narrator, 13;
	REAL_ESTATE_CREDITS+=5000;

L_MainQuest:
    mesn l("King Gelid Frozenheart");
    mesq l("Anyway, I'll give you @@ Real Estate Credits in advance. Go book yourself a room in the Inn. And then come back to me so we may discuss details.", 5000);
    next;

    mesc b(l(".:: Main Quest 4-2 ::.")), 3;
    msObjective(BaseLevel >= 40, l("* @@/@@ Base Level", BaseLevel, 40));
    msObjective(true, l("* Deliver Nikolai's Letter to Frostia Mayor"));
    msObjective(ESTATE_RENTTIME >= gettimetick(2), l("* Rent a room in Frostia's Inn"));
    mes "";
    mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1;
    close;

OnInit:
    /*
        <sprite>equipment/legs/assassinpants-male.xml</sprite>
        <sprite>equipment/feet/boots-male.xml</sprite>
        <sprite>equipment/hands/armbands-male.xml</sprite>
        <sprite>hairstyles/hairstyle15.xml|#585858,A4A4A4,C0C0C0,ffffff</sprite>
        <sprite>equipment/head/crown.xml</sprite>
        <sprite>equipment/weapons/knife.xml</sprite>
        <sprite>equipment/chest/warlordplate-male.xml</sprite>
        <!--sprite>equipment/charm/manta-imperial-male.xml</sprite-->
        <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
    */
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, ImperialCrown);
    setunitdata(.@npcId, UDT_HEADMIDDLE, WarlordPlate);
    setunitdata(.@npcId, UDT_HEADBOTTOM, AssassinPants);
    setunitdata(.@npcId, UDT_WEAPON, FurBoots); // Boots
    // TODO: Armbands, imperial robe, etc.
    setunitdata(.@npcId, UDT_HAIRSTYLE, 15);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 8);

    .distance=3;
    npcsit;
    end;
}