// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Protect Nivalis
020-1,49,48,0 script Lieutenant Joshua NPC_PLAYER,{
// The Monster King guild have a special menu
if (strcharinfo(2) == "Monster King") goto L_MKControl;
if ($NIVALIS_LIBDATE) {
mesn;
mesq l("Nivalis was liberated @@ ago.", FuzzyTime($NIVALIS_LIBDATE));
close;
} else {
legiontalk; end;
}
L_MKControl:
mesn;
mes "Oh noes! You've found the Nivalis control panel!";
next;
select
l("Abort"),
l("Initiate a siege");
mes "";
if (@menu == 2) {
doevent "Lieutenant Joshua::OnStartSiege";
closedialog;
}
close;
OnMKSiege:
$@SIEGE_ABORTED = false;
OnStartSiege:
kamibroadcast(col("WARNING! WARNING! Monster Army is moving towards Nivalis!!",1));
do_siege("020-1", "019-2", "NIVAL", TP_NIVAL, .name$, .siegetime);
initnpctimer;
end;
// Timers
OnTimer5000:
.siegetime+=5;
do_siege("020-1", "019-2", "NIVAL", TP_NIVAL, .name$, .siegetime);
switch (.siegetime) {
// Monster Army arrives in town
case 60:
disablenpc "Serge";
disablenpc "Knox The Traveler";
disablenpc "Camilot";
disablenpc "Mede";
disablenpc "Gambler#020-4";
disablenpc "Gambling Xan";
disablenpc "Baktar";
disablenpc "Bracco";
disablenpc "Agostine";
break;
// Monster Army deployed in town
case 90:
disablenpc "Ben#NivBanker";
break;
// Monster army have withdrawn completly
case MK_SIEGE_DURATION:
.siegetime=0;
announce(("Nivalis siege is over!"), bc_all);
enablenpc "Serge";
enablenpc "Knox The Traveler";
enablenpc "Camilot";
enablenpc "Mede";
enablenpc "Gambler#020-4";
enablenpc "Gambling Xan";
enablenpc "Baktar";
enablenpc "Bracco";
enablenpc "Agostine";
enablenpc "Ben#NivBanker";
stopnpctimer;
end;
break;
}
// Loop again
initnpctimer;
end;
OnInit:
.siegetime=0;
.sex = G_MALE;
.distance = 4;
// Check items.xml for info about this.
.@npcId = getnpcid();
setunitdata(.@npcId, UDT_HEADTOP, BullHelmet);
setunitdata(.@npcId, UDT_HEADMIDDLE, LieutenantArmor);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins); // TODO FIXME: Display Boots
setunitdata(.@npcId, UDT_WEAPON, Backsword);
setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
setunitdata(.@npcId, UDT_HAIRCOLOR, 15);
end;
}