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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Gemini Sisters Quest - Valia Gemini. The quest can be resumed within 4 hours.

034-1	mapflag	zone	MMO
034-2	mapflag	zone	MMO
034-3	mapflag	zone	MMO
034-4	mapflag	zone	MMO

// Check if you can do this action or not (hero)
function	script	GeminiCheck	{
    .@st = getarg(0, 0);
    if (getq(General_Narrator) < 16 || @mystatus < .@st) {
        warp "Save", 0, 0;
        dispbottom l("You don't feel so well... And then, you're dead.");
        die();
        end;
    }
    return;
}

// You killed a mob
function	script	GeminiKill	{
    if (!compare(getmap(), "val")) end;
    .@p=getcharid(1);
    switch ($@VALIA_STATUS[.@p]) {
    case 2: // Looking for a runestone
        if (killedrid == GreenSlime) {
            if (!rand2(40) || $@GM_OVERRIDE) {
                getexp 8132, 657;
                dispbottom l("You found the Runestone! You gave it to the party leader.");
                $@VALIA_STATUS[.@p] = 3;
            }
        }
        break;
    case 4: // Desert unlocked, but no clue on what to do
    case 5: // Desert unlocked, cutscene over
        debugmes "Killedrid = %d = Cave Snake = %d", killedrid, CaveSnake;
        if (killedrid == CaveSnake) {
            if (!rand2(4) && countitem(SealedSoul) < 10) {
                getitem SealedSoul, 1;
                areamonster(getmap(), 100, 20, 170, 60, strmobinfo(1, MagicGoblin), MagicGoblin, 1, "Valia::OnMGoblin");
            }
        }
        break;
    case 6: // Just entered the Den
        break;
    case 7: // Just got stunned
        break;
    // Forest -> Desert -> Bandit Cave -> Island -> Fake showdown -> Storage -> Showdown -> Chest, Lore and Exit -> Wumpus' Trap -> End
    }
    return;
}

// Janitor
function	script	GeminiFail	{
    .@id=getarg(0, 0);
    return;
}


// Valia Gemini
014-2-2,36,22,0	script	Valia	NPC_RED_WIZARD_F,{
    GeminiCheck();
    .@q = getq(HurnscaldQuest_Gemini);
    mesn;
    mesq l("Greetings, adventurer. I am Valia Gemini, owner of this abode.");
    // If your level is too low (just reborn), it could break scripts
    // So close dialog here.
    if (BaseLevel < 30) close;
    next;
    mesn;
    mesq l("I usually don't let anyone in, but I had to make an exception for the likes of you.");
    next;
    mesn;
    mesq l("You see, I have a sister. Luvia Gemini. Very talented, but unfortunately, not enough to prevent being captured and brainwashed by Isbamuth.");
    next;
    mesn;
    mesq l("I am sure you already fought him. And survived, too, apparently. Help her, and I will reward your efforts appropriately.");
    next;
    mesn;
    mesq l("You can bring up to 3 other friends with you, but they must be on the same party as you and you must be the party leader.");
    next;
    select
        l("I'm not interested, sorry."),
        l("Why don't you go yourself?"),
        l("Alright, I will help.");
    mes "";
    switch (@menu) {
    case 1:
        close;
    case 2:
        mesn;
        mesq l("Because Isbamuth is tracking me? It would be pointless if he noticed. If you can't even understand this, maybe I overestimated you, after all...");
        close;
    }
    // You accepted the quest
    mesn;
    // ...But you lack a party
    if (getcharid(1) <= 0) {
	    mesq l("You don't have a party. You're useless to me.");
        close;
    }
    // ...But you are not the leader
    if (strcharinfo(0) != getpartyleader(getcharid(1))) {
	    mesq l("Bring me %s or make your own party if you want to help me.", getpartyleader(getcharid(1)));
        close;
    }
    // ...But the party is too large
    getpartymember(getcharid(1));
	.@count = $@partymembercount;
    // The amount varies based on the season
    if (.@count > ($EVENT$ == "Gemini" ? 6 : 4)) {
	    mesq l("Your party is too big. Discretion is a key if we want to succeed.");
        close;
    }
    // Alright.
    mesq l("Good. I hope you have stocked everything. The time limit is 4 hours.");

    // Only first attempt is free - all others are charged
    if ($EVENT$ != "Gemini" ||
        ($EVENT$ == "Gemini" && GEMINI_DAY == gettime(5)))
    {
        if (getq(HurnscaldQuest_Gemini) && !is_gm()) {
            next;
            mesn;
            mesq l("Actually, I need help with reagents this time. Bring me a %s and a %s and I'll gladly warp you... again.", getitemlink(GemPowder), getitemlink(EverburnPowder));
            if (!countitem(GemPowder) || !countitem(EverburnPowder)) close;
            next;
        }
    }
    mesc l("Are you and your party ready?"), 1;
    if (askyesno() != ASK_YES)
        close;

    // Not eligible for free lunch
    if ($EVENT$ != "Gemini" ||
        ($EVENT$ == "Gemini" && GEMINI_DAY == gettime(5)))
    {
        if (getq(HurnscaldQuest_Gemini) && !is_gm()) {
            delitem GemPowder, 1;
            delitem EverburnPowder, 1;
        }
    } else if ($EVENT$ == "Gemini") {
        GEMINI_DAY = gettime(5);
    }

    // Handle first attempt
    clear;
    mesn;
    mesq l("Good. Here, take this key and hide it. I will quickly brief you:");
    mes "";
    mesc l(".:: GEMINI ASSASSINS QUEST ::."), 3;
    mesc l("Recommended Level: %d+", 85);
    mes "";
    mes l("- The goal is to rescue Luvia from Isabamuth. She has been ##Bbrainwashed##b.");
    mes l("- Luvia is a powerful mage and Isbamuth is watching, so teleporting directly would be risky.");
    mes l("- Instead, the party will be teleported ##Bto a forest.##b");
    mes l("- Find a path to the island where she is hiding herself!");
    if (!getq(HurnscaldQuest_Gemini))
        mesc l("- If you fail, you'll need to pay me ingredients to try again!"), 1;
    mes "";
    mesc l("Good luck!");
    next;
    closeclientdialog;

    compareandsetq HurnscaldQuest_Gemini, 0, 1;

    // Create instance
    .@p=getcharid(1);
	.@inst = instance_create("Gemini "+.@p, .@p, IOT_PARTY);

    // If it worked then setup
    if (.@inst >= 0) {
        // Attach maps
        instance_attachmap("034-1", .@inst, false, "val1@"+.@p);
        instance_attachmap("034-2", .@inst, false, "val2@"+.@p);
        instance_attachmap("034-3", .@inst, false, "val3@"+.@p);
        instance_attachmap("034-4", .@inst, false, "val4@"+.@p);
        // Save the instance ID
        $@VALIA_INST[.@p]=.@inst;
        $@VALIA_MAP$[.@p]="";
    }

    // Instance lasts 4 hours - your time limit
	instance_set_timeout(14400, 14400, $@VALIA_INST[.@p]);

    // Do we need to initialize or are we just restarting?
    if (.@inst >= 0)
    	instance_init(.@inst);

    // Warp everyone and add timers
    partytimer("014-2-2", 10, "#Gemini::OnCoreInit", getcharid(1));
    sleep2(100);
    warpparty("val1@"+.@p, 24, 24, getcharid(1), "014-2-2", true);
    close;

// Macros
OnGSlime:
    fix_mobkill(GreenSlime);
    .@p = getcharid(1);
    areamonster("val1@"+.@p, 20, 20, 60, 60, strmobinfo(1, GreenSlime), GreenSlime, 1, "Valia::OnGSlime");
    end;

OnLHead:
    fix_mobkill(LogHead);
    .@p = getcharid(1);
    areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, LogHead), LogHead, 1, "Valia::OnLHead");
    end;

OnFShroom:
    fix_mobkill(ForestMushroom);
    .@p = getcharid(1);
    areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, ForestMushroom), ForestMushroom, 1, "Valia::OnFShroom");
    end;

OnRShroom:
    fix_mobkill(RedMushroom);
    .@p = getcharid(1);
    areamonster("val1@"+.@p, 20, 20, 70, 60, strmobinfo(1, RedMushroom), RedMushroom, 1, "Valia::OnRShroom");
    end;

///////////////////////////////////
OnCSnake:
    fix_mobkill(CaveSnake);
    .@p = getcharid(1);
    areamonster("val1@"+.@p, 100, 20, 170, 60, strmobinfo(1, CaveSnake), CaveSnake, 1, "Valia::OnCSnake");
    end;

OnMGoblin:
    fix_mobkill(MagicGoblin);
    .@p = getcharid(1);
    areamonster("val1@"+.@p, 100, 20, 170, 60, strmobinfo(1, MagicGoblin), MagicGoblin, 2, "Valia::OnMGoblin");
    end;

///////////////////////////////////
OnKey1:
    .@p = getcharid(1);
    @tmp+=1;
    sleep2(rand2(1000, 3000) + (@tmp*300)); // Prevent outright farming
    .@mob=monster("val2@"+.@p, 57, 104, strmobinfo(1, CopperSlime), CopperSlime, 1, "Valia::OnKey1");
    // This should wipe the monster experience value
    setunitdata(.@mob, UDT_LEVEL, 1);
    if (countitem(Lockpicks) || @lockpicks || rand2(3)) end;
    getitem Lockpicks, 1;
    @lockpicks=true;
    end;

OnKey2:
    .@p = getcharid(1);
    @tmp+=1;
    sleep2(rand2(1000, 3000) + (@tmp*300)); // Prevent outright farming
    .@mob=monster("val2@"+.@p, 61, 104, strmobinfo(1, CopperSlime), CopperSlime, 1, "Valia::OnKey2");
    // This should wipe the monster experience value
    setunitdata(.@mob, UDT_LEVEL, 1);
    if (countitem(Lockpicks) || @lockpicks || rand2(3)) end;
    getitem Lockpicks, 1;
    @lockpicks=true;
    end;

OnKey3:
    .@p = getcharid(1);
    @tmp+=1;
    sleep2(rand2(1000, 3000) + (@tmp*300)); // Prevent outright farming
    .@mob=monster("val2@"+.@p, 66, 104, strmobinfo(1, CopperSlime), CopperSlime, 1, "Valia::OnKey3");
    // This should wipe the monster experience value
    setunitdata(.@mob, UDT_LEVEL, 1);
    if (countitem(Lockpicks) || @lockpicks || rand2(3)) end;
    getitem Lockpicks, 1;
    @lockpicks=true;
    end;

OnLord:
    .@p = getcharid(1);
    if (!mobcount("val2@"+.@p, "Valia::OnLord")) {
        $@VALIA_STATUS[.@p] = 8;
        Zeny+=15000;
        dispbottom l("This lord dropped a key and a stash of gold!");
    }
    end;

OnInit:
    .distance=4;
    end;
}