// TMW2 Script
// Author:
// Jesusalva
// Saulc
// Description:
// Candor girl ask for maggot sliem every 6 hours
// Variable:
// MineQuest_Dracoula
007-1,47,86,0 script Dracoula NPC_ELVEN_FEMALE,{
mesn;
mesq l("Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at.");
if (BaseLevel >= 15) goto L_Menu;
close;
L_Menu:
mes "[Dracoula]";
mesq l("Are you enjoying yourself in Candor? Do you have any questions?");
mes "";
menu
l("What can I do with Maggot Slime?"),L_Ask,
l("What can I do with Bug Leg?"),L_Bug,
l("No, thanks."),L_Close;
L_Ask:
mes "";
.@q=getq(MineQuest_Dracoula);
mesq l("I collect them.");
next;
if (.@q == 0) goto L_Quest;
if (.@q == 1 && gettimetick(2) >= DRACOULA_TIMER + 60 * 60 * 23) setq MineQuest_Dracoula, 2;
if (.@q == 2) goto L_Repeat;
close;
L_Quest:
mesq l("With this I make balls of slime for Candor's childs, they really like to play with them.");
next;
mesq l("Maybe you could bring me 20 @@? I will reward you for your effort.", getitemlink(BatTeeth));
mes "";
menu
rif(countitem(BatTeeth) >= 20, l("Here they are!")), L_Finish,
l("I'll get to it."), L_Close;
close; // double sure
L_Repeat:
mesq l("I am searching again maggot slime to craft more balls.");
next;
mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(BatTeeth));
mes "";
menu
rif(countitem(BatTeeth) >= 10, l("Here they are!")), L_Finish2,
l("I'll get to it."), L_Close;
close;
L_Finish2:
delitem BatTeeth, 10;
getexp 1, 0;
Zeny = (Zeny + 1); // 10*4 = 40 base
setq MineQuest_Dracoula, 1;
set DRACOULA_TIMER, gettimetick(2);
mes "";
mesn;
mesq l("Many, many thanks! I'm sure the children will love it!");
close;
L_Finish:
delitem BatTeeth, 20;
getexp 1, 10;
Zeny = (Zeny + 1); // 5*4 = 20 base
setq MineQuest_Dracoula, 1;
set DRACOULA_TIMER, gettimetick(2);
mes "";
mesn;
mesq l("Many, many thanks! I'm sure the children will love it!");
close;
L_Bug:
mes "";
mesq l("Ah, personally I don't use it?");
next;
mes l("She shakes her head.");
next;
mesq l("You should ask this question at Vincent.");
next;
mesq l("He is in the process of making a figurine made of bug leg.");
next;
mesq l("I hope my answer help you in your adventure!");
next;
mes l("she's smiling at you.");
goto L_Close;
L_Close:
closedialog;
goodbye;
close;
OnInit:
// TODO: NPC is not ready
disablenpc .name$;
end;
}