// TMW2 scripts.
// Authors:
// Saulc
// Variables:
// CandorQuest_Vincent - quest var
005-1,99,105,0 script Vincent NPC_PLAYER,{
.@q = getq(CandorQuest_Vincent);
if (.@q == 1) goto L_CheckItems;
if (.@q == 2) goto L_QuestDone;
speech S_LAST_BLANK_LINE,
l("I am making a figurine with Bug legs for the upcoming festival."),
lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(BugLeg));
switch (select(l("Ok, I'll be back in no time."),
rif(countitem(BugLeg) >= .LegsCount, l("I have them here already.")),
l("Sorry, I'm doing other things at the moment.")))
{
case 1:
setq CandorQuest_Vincent, 1;
speech S_FIRST_BLANK_LINE,
l("Thank you. I'll wait here.");
close;
case 2:
setq CandorQuest_Vincent, 1;
goto L_CheckItems;
case 3:
speech S_FIRST_BLANK_LINE,
l("But I'm almost out of @@...", getitemlink(BugLeg));
close;
}
L_CheckItems:
if (countitem(BugLeg) < .LegsCount)
{
speech
l("Sorry, but you don't have what I need."),
l("I need @@ @@.", .LegsCount, getitemlink(BugLeg));
close;
}
speech
l("I can't believe it! You've brought me @@ @@!", .LegsCount, getitemlink(BugLeg)),
l("That's exactly what I needed!"),
l("I will be forever grateful!");
delitem BugLeg, .LegsCount;
getexp 15, 5;
Zeny = Zeny + 850;
message strcharinfo(0), l("You receive @@ GP!", 850);
setq CandorQuest_Vincent, 2;
close;
L_QuestDone:
speech
l("Hey, @@!", strcharinfo(0)),
l("My figurine is so nice!");
tutmes l("Some quests and events, like the festival, are only available during specific times.");
tutmes l("Some will only repeat yearly, while other events happen weekly or monthly, or in some other time aspect.");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, CreasedShirt);
setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShorts);
setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins);
setunitdata(.@npcId, UDT_HAIRSTYLE, 25);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.LegsCount = 7;
.sex = G_MALE;
.distance = 5;
end;
}