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<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: 4144, Alige, Hal9000, Reid
Copyright (C) 2010-2014 Evol Online -->

<being-effects>
    <effect id="0" audio="system/levelup.ogg" particle="graphics/particles/levelup.xml"/> <!-- Level up particle effect. -->
    <effect id="1" audio="system/skillup.ogg" particle="graphics/particles/skillup.xml"/> <!-- Skill up particle effect. -->
    <effect id="2"/> <!-- Fail refine/remove card item effect. -->
    <effect id="3"/> <!-- Success repair/refine/remove card item effect. -->
    <effect id="4" audio="system/save.ogg" particle="graphics/particles/save.xml"/> <!-- Savepoint particle effect on a player. -->
    <!-- 5 - already used. one of mix effects -->
    <effect id="5" particle="graphics/particles/warp.xml"/> <!-- Warp particle effect. -->
    <!-- 6 - already used. one of mix effects -->
    <effect id="6" particle="graphics/particles/savepoint-32x32.xml"/> <!-- Savepoint particle effect on the save location. -->
    <effect id="7" particle="graphics/particles/healing.xml"/> <!-- Healing particle effect. -->
    <effect id="8" particle="graphics/particles/poison.xml"/> <!-- Poison particle effect. -->
    <effect id="9" particle="graphics/particles/invisibility.xml"/> <!-- Invisibility particle effect. -->
    <effect id="10" particle="graphics/particles/afk.xml"/> <!-- AFK particle effect. -->
    <effect id="11" audio="system/critical.ogg" particle="graphics/particles/critical.xml"/> <!-- Critical hit's explosion particle effect. -->
    <effect id="12" sprite="effects/queststart.xml"/> <!-- NPC quest-start status effect. -->
    <effect id="13" sprite="effects/questcontinue.xml"/> <!-- NPC quest-continue status effect. -->
    <effect id="14" sprite="effects/queststart-low.xml"/> <!-- NPC quest-start status effect (reduced height). -->
    <effect id="15" sprite="effects/questcontinue-low.xml"/> <!-- NPC quest-continue status effect (reduced height). -->
    <effect id="16" particle="graphics/particles/hit.xml"/> <!-- Hit's explosion particle effect. -->
    <effect id="17" audio="system/quest-update.ogg"/> <!-- Updated quest particle effect. -->
    <effect id="18" audio="system/quest-done.ogg"/> <!-- Finished quest particle effect. -->
    <effect id="19" particle="graphics/particles/concentration.xml"/> <!-- Concentration particle effect on user. -->
    <effect id="20" particle="graphics/particles/panels.xml"/> <!-- Particle effect for NPC panels, used to give advice to players. -->
    <effect id="21" particle="graphics/particles/poison-cloud.xml"/> <!-- Attack animation used by poisoned mushrooms. -->
    <effect id="22" particle="graphics/particles/treeglow.xml"/> <!-- Tree glowing particle effect. -->
    <effect id="23" particle="graphics/particles/magic.xml"/> <!-- A magical particle effect. -->
    <effect id="24" audio="npcs/chest-open.ogg"/> <!-- Chest NPC, open sound effect. -->
    <effect id="25" audio="npcs/chest-close.ogg"/> <!-- Chest NPC, close sound effect. -->
    <effect id="26" audio="monsters/piou/spawn1.ogg"/> <!-- Sound for the Rocket Piou NPC. -->
    <effect id="27" audio="system/event-success.ogg"/> <!-- Sound for successful events in scripts. -->
    <effect id="28" audio="system/event-fail.ogg"/> <!-- Sound for failed events in scripts. -->
    <effect id="29" audio="npcs/fishing-cast.ogg"/> <!-- Throwing the bait in the water, in the fishing script. -->
    <effect id="30" audio="npcs/fishing-bite.ogg"/> <!-- Fish biting the bait, in the fishing script. -->
    <effect id="33" audio="monsters/piou/hit1.ogg"/> <!-- when clicking the flying piou -->

    <!-- Reserved for TMW2: id 50~250 -->
    <effect id="50" particle="graphics/particles/smoke.xml"/> <!-- Smoke particle effect. -->
    <effect id="51" particle="graphics/particles/medium-blindinglight.xml"/> <!-- Bug bomb -->


    <effect id="310" particle="graphics/particles/circle-magic.xml"/> <!-- A magical circle, which GMs can use -->
    <effect id="312" audio="special/nature-thunder.ogg" particle="graphics/particles/lightning-lunovox.xml"/> <!-- A flashing lighting! -->

    <effect id="344"/> <!-- @summon GM command particle effect. -->

    <effect id="10000" particle="graphics/particles/spirit.xml"/> <!-- Spirit ball. -->
</being-effects>