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authorSaulc <lucashelaine14@gmail.com>2018-08-03 06:11:40 +0000
committerSaulc <lucashelaine14@gmail.com>2018-08-03 06:11:40 +0000
commitc01a63c595c0dd370a3d329c0f9e976a5d58ebb8 (patch)
tree859968de577118439938da68172091196190e49d /monsters.xml
parentf820819e6c43a6974c408ee44a423aeaf8fa8c03 (diff)
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jacko sprite should work now
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/monsters.xml b/monsters.xml
index 63af6418..a2e6c825 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -579,11 +579,9 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
<monster id="1119" name="Big Magic Bif" targetCursor="medium">
<sprite>monsters/bigbif.xml|#ff059d,ff0e93</sprite>
<particlefx>graphics/particles/bigmagicbif.particle.xml</particlefx>
- <!-- FIXME missing XML
- <monster id="1120" name="Jack'O" targetCursor="medium">
- <sprite>monsters/jack.xml</sprite>
</monster>
- -->
+ <monster id="1120" name="Jack'O" targetCursor="medium">
+ <sprite>monsters/jacko.xml</sprite>
</monster>
<monster id="1121" name="Easter Mouboo" targetCursor="medium">
<sprite>monsters/mouboo.xml</sprite>